AutoClean Drop

Support for the latest build of L2J Server, get help here with installations, upgrades, problems.
Do not post bugs reports here, use viewforum.php?f=77 instead.
There is no support for other server builds than the official provided by l2jserver.com
Forum rules
READ NOW: L2j Forums Rules of Conduct
Post Reply
maxicroma
Posts: 12
Joined: Thu Nov 12, 2009 2:49 am

AutoClean Drop

Post by maxicroma »

L2J Revision 3913:
L2JDP Revision 7029:
Hi i try to put the autoclean drop on but it not work :S
these is my config

Code: Select all

# ---------------------------------------------------------------------------# Optimization# ---------------------------------------------------------------------------# Items on ground management.# Allow players to drop items on the ground.# Default: TrueAllowDiscardItem = true # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.# Default: 600AutoDestroyDroppedItemAfter = 180 # Time in secs after which dropped herb will be auto-destroyed# Default: 60AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673).# Notes:#	Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!#	Items on this list will be protected regardless of the following options.# Default: 0ListOfProtectedItems = 0 # This is the interval (in minutes), that the gameserver will update a players information such as location.# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).# A value of 0 disables periodic saving.# Independent of this setting the character is always saved after leaving the world.# Default: 15CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character.# Enabling this greatly reduces DB usage and improves performance.# WARNING: This option causes item loss during crashes.# Default: FalseLazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.# Default: FalseUpdateItemsOnCharStore = False # Also delete from world misc. items dropped by players (all except equip-able items).# Notes:#	Works only if AutoDestroyDroppedItemAfter is greater than 0.# Default: FalseDestroyPlayerDroppedItem = False # Destroy dropped equipable items (armor, weapon, jewelry).# Notes:#	Works only if DestroyPlayerDroppedItem = True# Default: FalseDestroyEquipableItem = False # Save dropped items into the database for restoring after restart.# Default: FalseSaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).# If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.# Default: FalseEmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0.# Notes:#	If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.# Default: 60SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart?# Notes:#	Works only if SaveDroppedItem = False.# Default: FalseClearDroppedItemTable = False # Delete invalid quest from players.# Default: FalseAutoDeleteInvalidQuestData = False # Setting False can improve server performance on high rate/population servers.# Default: TruePreciseDropCalculation = True # Allow creating multiple non-stackable items at one time?# Default: TrueMultipleItemDrop = True
mgbhard
Posts: 228
Joined: Mon May 05, 2008 10:34 pm

Re: AutoClean Drop

Post by mgbhard »

# ---------------------------------------------------------------------------
# Optimization
# ---------------------------------------------------------------------------
# Items on ground management.
# Allow players to drop items on the ground.
# Default: True
AllowDiscardItem = True

# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
# Default: 600
AutoDestroyDroppedItemAfter = 600

# Time in secs after which dropped herb will be auto-destroyed
# Default: 60
AutoDestroyHerbTime = 60

# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
# Notes:
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Items on this list will be protected regardless of the following options.
# Default: 0
ListOfProtectedItems = 0

# This is the interval (in minutes), that the gameserver will update a players information such as location.
# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
# A value of 0 disables periodic saving.
# Independent of this setting the character is always saved after leaving the world.
# Default: 15
CharacterDataStoreInterval = 1

# This enables the server to only update items when saving the character.
# Enabling this greatly reduces DB usage and improves performance.
# WARNING: This option causes item loss during crashes.
# Default: False
LazyItemsUpdate = False

# When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
# Default: False
UpdateItemsOnCharStore = False

# Also delete from world misc. items dropped by players (all except equip-able items).
# Notes:
# Works only if AutoDestroyDroppedItemAfter is greater than 0.
# Default: False
DestroyPlayerDroppedItem = True

# Destroy dropped equipable items (armor, weapon, jewelry).
# Notes:
# Works only if DestroyPlayerDroppedItem = True
# Default: False
DestroyEquipableItem = True

# Save dropped items into the database for restoring after restart.
# Default: False
SaveDroppedItem = False
Works for me
Image
Post Reply