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Server Epilogue
Posted: Sun Jan 31, 2010 9:56 am
by RazRazvan
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L2J Revision
Number:3886
L2JDP Revision
Number:6988
Hi , I just created my Private server ( Epilogue ) using those Revisions.
Server runs perfectly , no errors , no warnings.
I sent the system to a friend of mine ( of course , set up the IP : in l2.ini and gameserver/loginserver config ), but he can't connect

? .
Says nothing , but he can't connect

? .
Which could be the problem ?
Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:03 am
by janiii
you do not need to modify client files in order to set the ip to which it connects. just make the hosts file entry for l2authd.
you have wrong set the ip in the server.properties.
Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:12 am
by RazRazvan
I've done that too ... still ... he can't log in

Are there changes to Lineage II ?
He tried to open even with LineageII.exe , the Update started , but when he presses " Start " Lineage 2 does not show up .
It's freaking me out ..
He opened even with L2.exe .. everything .. still , he can't connect

Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:15 am
by janiii
what does it mean he cant connect? does he even fail on login server, or is the server list shown but he cant enter the server?
search on forum, you will find many suggestions where to look and what to change.
Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:19 am
by RazRazvan
He fails on login ...
I know that if it shows the serverlist but he can't connect could be because of Protocol ..
That's not it ..
I don't know how to explain it

? . I double checked my server.properties(gameserver/loginserver).
The IP seems to be alright .
What else could be the problem , because it's driving me crazy .
Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:23 am
by janiii
firewall, nat, port forwarding. or just you are too lazy to read similar topics on forum to find out more.
Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:47 am
by RazRazvan
"Too lazy"

?
I searched over this posts a lot ...
And I'm still looking ...
I used Eclipse and made that serverpack and got no errors ...
I set up the IP in server.properties ...
Why does it not work ?
Because I don't get it ..
I think I will give another try and re-make the server pack ...
I hope that will work

Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:53 am
by janiii
then post your server.properties and loginserver.properties here.
Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:56 am
by RazRazvan
GameServer :
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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = 127.0.0.1 # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = 127.0.0.1 # Default: 7777GameserverPort = 7777
LoginServer :
Code: Select all
# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = 127.0.0.1 # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15
Re: Server Epilogue
Posted: Sun Jan 31, 2010 10:58 am
by DeVe
Try this config please is your error in setup the login and gameserver ( Wrong line ip add )
This is server:
Code: Select all
# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = IPADDFROMYOU # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = 127.0.0.1 # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = IPADDFROMYOU # Default: 7777GameserverPort = 7777
server.propiertis ( Unique change IPADDFROMYOU ), for you ip no more, others set 127.0.0.1
This is a login:
Code: Select all
# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = IPADDFROMYOU # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = IPADDFROMYOU # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15
loginserver.propiertis ( Unique change IPADDFROMYOU ), for you ip no more, others set 127.0.0.1
SET YOU IP PUBLIC FOR CONNECT
Regards
DeVe
L2Tendai
Re: Server Epilogue
Posted: Sun Jan 31, 2010 11:00 am
by janiii
you have external ip set to localhost. that is bad. how should ppl from outside access your server if you have set local ip? is your friend from local network or from outside network?
//DeVe was faster and better

Re: Server Epilogue
Posted: Sun Jan 31, 2010 11:04 am
by RazRazvan
So that was my mistake ..
Also I give a try by converting from PTS to Live ..
I think that was the problem too ...
God , janiii sorry for being such a d*ck and arguing ... :-s .
Next time I will be more careful.
Thanks .
Re: Server Epilogue
Posted: Sun Jan 31, 2010 11:06 am
by DeVe
janiii wrote:you have external ip set to localhost. that is bad. how should ppl from outside access your server if you have set local ip? is your friend from local network or from outside network?
//DeVe was faster and better

janiii, normally users have this problem in config, is usually have this problems ( No read GUIDE to install ), need read no more, is easy install l2jserver is very good config files & miniguide read and have the solutions in configs
Ty janiii
Regards
DeVe
L2Tendai
Re: Server Epilogue
Posted: Thu Mar 25, 2010 4:11 pm
by andreiro86
Hello
I'm having the same problem and i can't solve it out T_T
at Login everything is ok, players can insert user + password they hit enter then they get stuck at server list ... i'm behind a router and i'm new at setting server behind a router. I desperatly need your help, please understand me and try to help( very very much appreciated

)
here are my info in gameserver:
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# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPsGameserverHostname=0.0.0.0GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=l2serverandrei.no-ip.org # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=192.168.0.2# Note: you can define server hostname for each network in subnets.properties # The Loginserver host and portLoginPort=9014LoginHost=192.168.0.2
and this is my loginserver info
Code: Select all
# ==========# Connection# ========== # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPsLoginServerPort = 2106LoginServerHostName = 0.0.0.0 # The port, ip on which login will listen for GameServersLoginPort = 9014LoginHostName = 192.168.0.2
and i don't have any errors on emu.. not on login not on gameserver, only get stuck in server list after entering OK after inserting account and password.. T_T Please help me
I just don't get it..i tried 12318 variables....and still they can't get through.. i forwarded , 3306, 2106, 9106 and 7777 from my router to 192.168.0.2 (my pc in network)
Please very please, if you can help me very very much appreciated !
Re: Server Epilogue
Posted: Thu Mar 25, 2010 8:38 pm
by jurchiks
AFAIK you only need to forward 7777 and 2106
definately not 3306, that's for database and you DON'T want everyone to access it from outside
only if you host your website on a different network from your server
loginserver.properties:
InternalHostname= IP adress of your box (start>run>ipconfig>IP adress)
LoginServerHostname =*
LoginHostname=127.0.0.1 (if login and game on 1 pc, which seems to be the case here)
gameserver properties:
InternalHostname= IP adress of your box (start>run>ipconfig>IP adress)
GameServerHostname=*
LoginHost=127.0.0.1
dunno about the ExternalHostname, but there's also something about the IPUpdateTime, not much of an explanation in config file...