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Game (client) crash
Posted: Sun Jan 17, 2010 6:41 am
by eva_m
We test on a live server, players are very happy, any obvious bugs are not present. But very strongly irritates one bug
Players have found out bug, game crushed in that case if character runs "on the automatic mode" behind another character. Has stuck into another character with the mouse and that runs on a leash. Crushig occurs from 100 % probability.
It occurs not at once, after approximately 10 minutes. As almost all players play more than in one window - stirs this bug very strongly.
Sry for bad english
L2J Rev 3813 DP 6892, Geo enabled
Re: Game (client) crash
Posted: Sun Jan 17, 2010 8:43 am
by JIV
error msg?
Re: Game (client) crash
Posted: Sun Jan 17, 2010 9:22 am
by eva_m
It occurs more often without everyones error msg. Players speak (and I saw) - сlient it is simply closed. If error msg was available, I certainly would result it. If was thus error msg - would be final to understand much easier in what is happened
P.S. As - from OS does not depend in any way, occurs both on Vista, and on XP or Windows 7
Re: Game (client) crash
Posted: Sun Jan 17, 2010 3:25 pm
by Vampyre
players on my server are getting this problem as well, and yes there is no error message, jsut get a closed client and no error to report for help....
Re: Game (client) crash
Posted: Sun Jan 17, 2010 3:30 pm
by Crom
But the client close when you open many clients at the same time, i saw if you are in city this isn't ocurr only when you are on "battle place"
Re: Game (client) crash
Posted: Sun Jan 17, 2010 3:43 pm
by JIV
patched system or no?
Re: Game (client) crash
Posted: Sun Jan 17, 2010 3:49 pm
by Crom
not parched, only the wildcard, with out it i can't to run L2
Re: Game (client) crash
Posted: Sun Jan 17, 2010 4:32 pm
by eva_m
Tried a miscellaneous - patchet system and as at the previous author - minute ago only wildcard and start client through l2.bat with lines:
@echo off
start l2.bin
exit
Problem is remain. Guaranteed crash the client in a current of 10 minutes
Re: Game (client) crash
Posted: Sun Jan 17, 2010 4:41 pm
by JIV
cant reproduce it, what you do?
Re: Game (client) crash
Posted: Sun Jan 17, 2010 4:46 pm
by eva_m
JIV wrote:cant reproduce it, what you do?
First character runs and kill mobs, Second character runs behind it trace in an automatic mode (having stuck with the mouse in 1 character). In approximately minutes 8-10 second character throws out from game
upd^ Have just checked up, running round in Aden. All the same, does not depend peace zone or not
I can put configs the server
Re: Game (client) crash
Posted: Sun Jan 17, 2010 4:54 pm
by Crom
If you are changing to other client wiht a 2 minutes period and do actions the time of stability are increased, it seems a client protection for "mochilos"
Re: Game (client) crash
Posted: Sun Jan 17, 2010 4:57 pm
by eva_m
Not (I probably badly I understand about what speech from for bad english) - to the second the client during this moment we are not switched AT ALL
Example - 1 character (necromancer), 2 character (elven elder). I ask to consider that it is unessentially started on 1 computer, there can be absolutely different people. Necromancer runs and kill mobs, EE has stuck into it with a mouse and automatically runs trace. Through ~ 10 minutes EE throw out from game. At what here protection of the client?
upd: I will add that it occurs only when first character all time run. If characters stand \sit - them anywhere does not throw out in general
Re: Game (client) crash
Posted: Sun Jan 17, 2010 6:13 pm
by Crom
The crash of second client it's more common when the main character have a summon and second character and summon walk on the same place at same time
Re: Game (client) crash
Posted: Sun Jan 17, 2010 6:56 pm
by eva_m
Can be. But I say that it happens in any case, and not just when 1 character with summon
Understand, it not only second client on one computer. Players say that takes off even when absolutely different two persons sitting at absolutely different computers play. Only one runs itself, and the second player - behind first moved in an automatic mode. Then the second - throws out
Example - I play the mage. I run and kill mobs. The second player behind other computer has fixed the character on me (his character runs behind me) and has departed from the computer. In approximately 10 minutes his throws out from game.
Simply at game in two windows this case meets constantly and at such game it and has been noticed. In other cases seldom who will run for other player "in automatic mode". But just in case we have checked up also a case when two different players behind different computers and were convinced that this case (To throw out from game the second character) be available is and there
Re: Game (client) crash
Posted: Sun Jan 17, 2010 9:33 pm
by eva_m
I am afraid to appear the right... Such impression that the problem is solved. Seems the geodate taken from this post at a forum was guilty:
viewtopic.php?f=89&t=14595
At disconnected geodata - ejection of the second window from game has stopped. Meanwhile we test without geodata, tomorrow we will try with geodate from
http://svn.l2jfree.com/svn/geodata/trunk/
About results of check with this geodata tomorrow I will write.