I made this list just official patch notes and as I saw that mine was only Mithril coded
changes hunting ground :
Hunting Ground Name : Den of Evil
Suggested Level : 80 and above
Hunting Ground Type : Outdoors
Recommended Class : Melee / Solo
Changes Made : Mobs in the area have changed from level 35 to level 80+.
Hunting Ground Name : Stakato Nest
Suggested Level : 82 and above
Hunting Ground Type : Dungeon
Recommended Class : Party of 4 or more
Changes Made : Mobs in the area have changed from level 70 to level 80+
/ Mobs are buffed by Raid Boss. Players can steal this
buff when Raid Boss is killed.
Hunting Ground Name : Fields of Silence
/ Fields of Whispers
Suggested Level : 83 and above
Hunting Ground Type : Outdoors
Recommended Class : Mage
Changes Made : Mobs in the area have changed from level 35 to level 80+.
Hunting Ground Name : Forge of the Gods
Suggested Level : 78 and above
Hunting Ground Type : Dungeon
Recommended Class : Wizard Party
Changes Made : More spawns in the area and the chance to spawn an
additional mob when mobs are killed.
Hunting Ground Name : Primeval Isle
Suggested Level : 83 and above
Hunting Ground Type : Outdoors
Recommended Class : Party of 4 or more
Changes Made : HP / Defense of Mobs in the area have decreased and
now drop Herbs when killed.
Hunting Ground Name : Mithril Mines
Suggested Level : 81 and above
Hunting Ground Type : Dungeon
Recommended Class : Archer
Changes Made : Mobs in the area have changed from level 20 to level 80+.
Hunting Ground Name : Crypts of Disgrace
Suggested Level : 80 and above
Hunting Ground Type : Outdoors
Recommended Class : Melee Party
Changes Made : Mobs in the area have changed from level 35 to level 80+.
Hunting Ground Name : Giant's Cave
Suggested Level : 80 and above
Hunting Ground Type : Dungeon
Recommended Class : Melee Party
Changes Made : Mobs in the area have changed from level 65 to level 80+.
New hunting ground
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Re: New hunting ground
It's not done because it requires ALOT of dp work and retail info gathering...
instead of making obvious comments about missing features maybe it's better if you actually provide the info needed to complete them
instead of making obvious comments about missing features maybe it's better if you actually provide the info needed to complete them
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- Joined: Tue Jun 30, 2009 7:43 am
Re: New hunting ground
I plan to hop on my dagger and stealth through all these areas on retail in next couple of days to build them for my server, I'll pitch in details as I finish mine.
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Re: New hunting ground
if you can, use the ingame Replay(not fraps) while doing so, and use a sniffer like l2phx and save logs with it
this would be VERY appreciated ^^
this would be VERY appreciated ^^
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- Posts: 88
- Joined: Tue Jun 30, 2009 7:43 am
Re: New hunting ground
replay = doableProbe wrote:if you can, use the ingame Replay(not fraps) while doing so, and use a sniffer like l2phx and save logs with it
this would be VERY appreciated ^^
l2phx? afraid I dont know this program.
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Re: New hunting ground
anybody has the names of the npc in those areas?
- disorder35
- Posts: 700
- Joined: Sat Aug 01, 2009 3:29 pm
Re: New hunting ground
The new mobs are already spawned at Mithril Mines, Fields of Silence and Fields of Whispers, they just don't have any drop data. If anybody has droppings for these mobs post in here. I'll make some custom drops but would like to have the real droppings for then.
So What?????
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- Posts: 12
- Joined: Thu Nov 12, 2009 2:49 am
Re: New hunting ground
Dont Drop Nothing and don't give the exp and sp adequatedisorder35 wrote:The new mobs are already spawned at Mithril Mines, Fields of Silence and Fields of Whispers, they just don't have any drop data. If anybody has droppings for these mobs post in here. I'll make some custom drops but would like to have the real droppings for then.