Getting close - Server shows high latency and cannot login
Posted: Fri Jan 01, 2010 8:53 pm
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ยป Find Revision
L2J Revision 3714:
L2JDP Revision 6792:
Okay guys, thanks so much for answering the question on the client. I have it working now, got rid of the annoying gg errors also. I can actually log into the login server, although I see no noticeable debug messages saying that it is happening, but I know it is when I get my password wrong. Now I am getting real close. I am following several faqs carefully but I get still stuck.
Maybe I am not completely understanding a few things, I am hoping someone can elaborate on these things. It says to register the server. I copy this xml file over and edit it. It has a list of numbers and they refer to server names. Are these registered somewhere ? Do I just add my server to the next available one ? How does this coincide with my external WAN ip address ? I am just wondering the significance of this process. When I do launch my server I get a bunch of messages about missing items and they zoom past, thousands of them but it does get past it. Then there is a message I will paste at the end of this message it is the last thing I see. I am at the point of not knowing if the server is actually running. It does not close but their really is no message saying it all went well. When i get to the selection screen the server name I registered is there but it is red and will not let me connect. I know I am close though.
Here is the last thing I see.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
Exception in thread "main" java.lang.NullPointerException
at net.sf.l2j.gameserver.instancemanager.FourSepulchersManager.clean(Fou
rSepulchersManager.java:246)
at net.sf.l2j.gameserver.instancemanager.FourSepulchersManager.timeSelec
tor(FourSepulchersManager.java:215)
at net.sf.l2j.gameserver.instancemanager.FourSepulchersManager.init(Four
SepulchersManager.java:185)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:274)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:492)
ยป Find Revision
L2J Revision 3714:
L2JDP Revision 6792:
Okay guys, thanks so much for answering the question on the client. I have it working now, got rid of the annoying gg errors also. I can actually log into the login server, although I see no noticeable debug messages saying that it is happening, but I know it is when I get my password wrong. Now I am getting real close. I am following several faqs carefully but I get still stuck.
Maybe I am not completely understanding a few things, I am hoping someone can elaborate on these things. It says to register the server. I copy this xml file over and edit it. It has a list of numbers and they refer to server names. Are these registered somewhere ? Do I just add my server to the next available one ? How does this coincide with my external WAN ip address ? I am just wondering the significance of this process. When I do launch my server I get a bunch of messages about missing items and they zoom past, thousands of them but it does get past it. Then there is a message I will paste at the end of this message it is the last thing I see. I am at the point of not knowing if the server is actually running. It does not close but their really is no message saying it all went well. When i get to the selection screen the server name I registered is there but it is red and will not let me connect. I know I am close though.
Here is the last thing I see.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
Exception in thread "main" java.lang.NullPointerException
at net.sf.l2j.gameserver.instancemanager.FourSepulchersManager.clean(Fou
rSepulchersManager.java:246)
at net.sf.l2j.gameserver.instancemanager.FourSepulchersManager.timeSelec
tor(FourSepulchersManager.java:215)
at net.sf.l2j.gameserver.instancemanager.FourSepulchersManager.init(Four
SepulchersManager.java:185)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:274)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:492)