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Critical Problem - Players cant move after teleport!

Posted: Fri Jan 01, 2010 3:34 pm
by Lineage
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Well, the server has been updated 4 days ago and everything was fine until today. Many players cant move after teleporting to "certain" areas. Right now most players who teleport to Giran, are unable to move. I checked the console and its being spammed with this error:

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Jan 1, 2010 9:48:17 AM com.l2jserver.gameserver.model.actor.L2Attackable calculateRewardsSEVERE: java.lang.NullPointerException	at com.l2jserver.gameserver.model.actor.stat.PcStat.addExpAndSp(PcStat.java:118)	at com.l2jserver.gameserver.model.actor.stat.PcStat.addExpAndSp(PcStat.java:174)	at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.addExpAndSp(L2PcInstance.java:11388)	at com.l2jserver.gameserver.model.L2Party.distributeXpAndSp(L2Party.java:661)	at com.l2jserver.gameserver.model.actor.L2Attackable.calculateRewards(L2Attackable.java:803)	at com.l2jserver.gameserver.model.actor.L2Character.doDie(L2Character.java:2088)	at com.l2jserver.gameserver.model.actor.L2Npc.doDie(L2Npc.java:2779)	at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.java:459)	at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.doDie(L2MonsterInstance.java:204)	at com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:196)	at com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)	at com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)	at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6828)	at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:430)	at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:366)	at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5247)	at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4634)	at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2499)	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)	at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)	at java.util.concurrent.FutureTask.run(Unknown Source)	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)	at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)	at java.lang.Thread.run(Unknown Source) Jan 1, 2010 9:48:20 AM com.l2jserver.gameserver.model.actor.instance.L2PetInstance$FeedTask runSEVERE: Pet [ObjectId: 268501077] a feed task error has occurredjava.lang.NullPointerException	at com.l2jserver.gameserver.model.actor.instance.L2PetInstance$FeedTask.getFeedConsume(L2PetInstance.java:215)	at com.l2jserver.gameserver.model.actor.instance.L2PetInstance$FeedTask.run(L2PetInstance.java:129)	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)	at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)	at java.util.concurrent.FutureTask.runAndReset(Unknown Source)	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$101(Unknown Source)	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.runPeriodic(Unknown Source)	at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)	at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)	at java.lang.Thread.run(Unknown Source)

Re: Critical Problem - Players cant move after teleport!

Posted: Fri Jan 01, 2010 3:41 pm
by JIV
broken db during update?

Re: Critical Problem - Players cant move after teleport!

Posted: Fri Jan 01, 2010 4:03 pm
by Lineage
I dont think so, update went like a charm, I only had an issue with some "no leader" clans which was solved/cleaned. As for custom add-ons, I have the L2JFree event engines implemented + some config features, but I seriosly doubt this has anything to do with the current issue.

I did a restart but im sure the issue will be back any hour now. Anyway, I will keep an eye and see if I can track down what would trigger it.

EDIT: Also, today is the birthday of all characters ingame!

Re: Critical Problem - Players cant move after teleport!

Posted: Fri Jan 01, 2010 8:31 pm
by JIV
well it could be but you posted two errors, so which one makes spam? If first, i don't believe you, second - your db is probably messed.

birthday is different problem, some chars don't have assigned their creation day so default is 1.1

Re: Critical Problem - Players cant move after teleport!

Posted: Fri Jan 01, 2010 9:38 pm
by Lineage
Both errors were being spammed, and since you dont believe it, I will attach the error log and you can check it if you want.

The server is running fine since it was restarted "when this thread was created", there is still no sign of the teleport problem and none of the spammy errors are showing up in console!

Anyway, all the errors in the log "might" have "nothing" to do with the teleport problem. The teleport issue I faced might be triggered by something ingame, so im keeping an eye on the server!

Log: http://www.webhosteditor.com/log.rar

Re: Critical Problem - Players cant move after teleport!

Posted: Fri Jan 01, 2010 11:01 pm
by JIV
according to logs it was definitely something wrong with pet data table.