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Doors auto killed
Posted: Thu Nov 12, 2009 2:02 pm
by darkzonenet
i would like to know if there is a way to auto kill doors when the server startis.
like if(doorid==number){ setlife to 0;
any ideas?
Re: Doors auto killed
Posted: Thu Nov 12, 2009 2:05 pm
by janiii
maybe a better idea to set them to open in the door.csv file?
just read the comments at the start of the file!
Code: Select all
#NOTES: #All Castle doors and gates are found in the castledoor.sql#All thrones and signs are found in the staticobjects.csv#To make a door unlockable through the unlock skill, add true to the end of the string#Doors sorted by map regions#Table Description:#name;static_object_id;posx;posy;posz;pos_minx;pos_miny;pos_minz;pos_maxx;pos_maxy;pos_maxz;hp;physical_defence;magic_defence;unlockable;[b]start_opened[/b]##############################################################################
Re: Doors auto killed
Posted: Thu Nov 12, 2009 6:35 pm
by darkzonenet
thnx
