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Hide

Posted: Wed Nov 11, 2009 5:15 pm
by streamsss
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If summon attacked player..he used hide, but summon attacked player in hide.

Re: Hide

Posted: Wed Nov 11, 2009 6:03 pm
by Probe
did the player receive damage, or did attack just not stop?

Re: Hide

Posted: Wed Nov 11, 2009 8:33 pm
by _DS_
Will be fixed in epilogue.

Re: Hide

Posted: Wed Nov 11, 2009 8:38 pm
by Kingzor
_DS_ wrote:Will be fixed in epilogue.
And when some come-first revision epilogue

Re: Hide

Posted: Wed Nov 11, 2009 9:26 pm
by iamcypher
Kingzor wrote:
_DS_ wrote:Will be fixed in epilogue.
And when some come-first revision epilogue
Hello,

Your answer is here

iamcypher.

Re: Hide

Posted: Wed Nov 11, 2009 10:23 pm
by _DS_
LOL, as I understand, here some volonteers for testing ? :P
Ok.

Code: Select all

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestActionUse.java===================================================================--- java/net/sf/l2j/gameserver/network/clientpackets/RequestActionUse.java	(revision 3695)+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestActionUse.java	(working copy)@@ -186,6 +186,7 @@ 						return; 					} +					pet.setTarget(target); 					if (target.isAutoAttackable(activeChar) || _ctrlPressed) 					{ 						if (target instanceof L2DoorInstance)