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enchanted mobs
Posted: Fri Oct 23, 2009 8:16 am
by slash2
in retail mobs have:
weapons enchanted until +10maxim i think
self buff magic imunity ?
also some using soul shots
w8 for L2j to do
..champions mode is already rusty now.
Re: enchanted mobs
Posted: Sat Oct 24, 2009 5:10 am
by _DS_
First - screenshot ? (not from ruoff, of course)
Second - add any active/passive skills you want to mobs.
Third - works more than year, wake up.
Re: enchanted mobs
Posted: Sat Oct 24, 2009 8:18 am
by slash2
_DS_ wrote:First - screenshot ? (not from ruoff, of course)
yep. ruoff sry
Re: enchanted mobs
Posted: Sat Oct 24, 2009 10:41 am
by Copyleft
http://www.lineage2.com/news/gracia_05.html
Code: Select all
Changes to Monsters Except in the Dimension Rift and the Seven Signs Quest dungeons, monsters that are level 75 or below have a chance of using soulshots and spiritshots, as well as skills that defend against long range attacks. The rewards for the above mentioned monsters has been increased.
I don't have any active account on NA/EU anymore since c5, but I've seen this on ru off.
Re: enchanted mobs
Posted: Sat Oct 24, 2009 10:55 am
by devo
Copyleft wrote:http://www.lineage2.com/news/gracia_05.html
Code: Select all
Changes to Monsters Except in the Dimension Rift and the Seven Signs Quest dungeons, monsters that are level 75 or below have a chance of using soulshots and spiritshots, as well as skills that defend against long range attacks. The rewards for the above mentioned monsters has been increased.
I don't have any active account on NA/EU anymore since c5, but I've seen this on ru off.
weapons enchanted until +10maxim - this one was connected with ru off. Read carefully
Re: enchanted mobs
Posted: Sat Oct 24, 2009 12:48 pm
by _DS_
Ppl, you read what i wrote ?