Confusing as HECK
Posted: Tue Oct 06, 2009 7:18 pm
If you want to receive support we need this info to help you properly.
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L2JDP Revision Number:
HERE IS A PICTURE
CLICK HERE FOR THE PICTURE..... http://i287.photobucket.com/albums/ll13 ... ac/pic.jpg
Hello!!! I need help maybe someone knows what this means because you have had problems with it before.... here is the problem
Exception in thread "GameTimeController" java.lang.OutOfMemoryError: Java heap s
pace
at javolution.util.FastMap$ValueIterator$1.create(FastMap.java:1115)
at javolution.context.HeapContext$HeapAllocator.allocate(HeapContext.jav
a:135)
at javolution.context.Allocator.next(Allocator.java:58)
at javolution.context.ObjectFactory.object(ObjectFactory.java:111)
at javolution.util.FastMap$ValueIterator.valueOf(FastMap.java:1132)
at javolution.util.FastMap$Values.iterator(FastMap.java:1105)
at net.sf.l2j.gameserver.GameTimeController.moveObjects(GameTimeControll
er.java:128)
at net.sf.l2j.gameserver.GameTimeController$TimerThread.run(GameTimeCont
roller.java:179)
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at net.sf.l2j.gameserver.ai.L2CharacterAI$SelfAnalysis.<init>(L2Characte
rAI.java:1197)
at net.sf.l2j.gameserver.ai.L2AttackableAI.<init>(L2AttackableAI.java:81
)
at net.sf.l2j.gameserver.model.actor.L2Attackable.getAI(L2Attackable.jav
a:310)
at net.sf.l2j.gameserver.model.actor.L2Attackable.onSpawn(L2Attackable.j
ava:2282)
at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.onSpawn(
L2MonsterInstance.java:99)
at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:285)
at net.sf.l2j.gameserver.model.L2Spawn.intializeNpcInstance(L2Spawn.java
:542)
at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:475)
at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:424)
at net.sf.l2j.gameserver.model.L2Spawn.init(L2Spawn.java:391)
at net.sf.l2j.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable
.java:119)
at net.sf.l2j.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:57
)
at net.sf.l2j.gameserver.datatables.SpawnTable.<clinit>(SpawnTable.java:
41)
at net.sf.l2j.gameserver.model.entity.Fort.initNpcs(Fort.java:1290)
at net.sf.l2j.gameserver.model.entity.Fort.<init>(Fort.java:279)
at net.sf.l2j.gameserver.instancemanager.FortManager.load(FortManager.ja
va:97)
at net.sf.l2j.gameserver.instancemanager.FortManager.getInstance(FortMan
ager.java:41)
at net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance.getFort(L2D
oorInstance.java:338)
at net.sf.l2j.gameserver.datatables.DoorTable.parseList(DoorTable.java:2
15)
at net.sf.l2j.gameserver.model.entity.Castle.loadDoor(Castle.java:864)
at net.sf.l2j.gameserver.model.entity.Castle.<init>(Castle.java:279)
at net.sf.l2j.gameserver.instancemanager.CastleManager.load(CastleManage
r.java:104)
at net.sf.l2j.gameserver.instancemanager.CastleManager.getInstance(Castl
eManager.java:45)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.parseMercha
ntPriceConfig(MerchantPriceConfigTable.java:172)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.loadXML(Mer
chantPriceConfigTable.java:114)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.<init>(Merc
hantPriceConfigTable.java:64)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.getInstance
(MerchantPriceConfigTable.java:50)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:229)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:543)
12:09:59 TimerThread stop with following error. restart it.
ยป Find Revision
L2J Revision Number:
L2JDP Revision Number:
HERE IS A PICTURE
CLICK HERE FOR THE PICTURE..... http://i287.photobucket.com/albums/ll13 ... ac/pic.jpg
Hello!!! I need help maybe someone knows what this means because you have had problems with it before.... here is the problem
Exception in thread "GameTimeController" java.lang.OutOfMemoryError: Java heap s
pace
at javolution.util.FastMap$ValueIterator$1.create(FastMap.java:1115)
at javolution.context.HeapContext$HeapAllocator.allocate(HeapContext.jav
a:135)
at javolution.context.Allocator.next(Allocator.java:58)
at javolution.context.ObjectFactory.object(ObjectFactory.java:111)
at javolution.util.FastMap$ValueIterator.valueOf(FastMap.java:1132)
at javolution.util.FastMap$Values.iterator(FastMap.java:1105)
at net.sf.l2j.gameserver.GameTimeController.moveObjects(GameTimeControll
er.java:128)
at net.sf.l2j.gameserver.GameTimeController$TimerThread.run(GameTimeCont
roller.java:179)
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at net.sf.l2j.gameserver.ai.L2CharacterAI$SelfAnalysis.<init>(L2Characte
rAI.java:1197)
at net.sf.l2j.gameserver.ai.L2AttackableAI.<init>(L2AttackableAI.java:81
)
at net.sf.l2j.gameserver.model.actor.L2Attackable.getAI(L2Attackable.jav
a:310)
at net.sf.l2j.gameserver.model.actor.L2Attackable.onSpawn(L2Attackable.j
ava:2282)
at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.onSpawn(
L2MonsterInstance.java:99)
at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:285)
at net.sf.l2j.gameserver.model.L2Spawn.intializeNpcInstance(L2Spawn.java
:542)
at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:475)
at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:424)
at net.sf.l2j.gameserver.model.L2Spawn.init(L2Spawn.java:391)
at net.sf.l2j.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable
.java:119)
at net.sf.l2j.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:57
)
at net.sf.l2j.gameserver.datatables.SpawnTable.<clinit>(SpawnTable.java:
41)
at net.sf.l2j.gameserver.model.entity.Fort.initNpcs(Fort.java:1290)
at net.sf.l2j.gameserver.model.entity.Fort.<init>(Fort.java:279)
at net.sf.l2j.gameserver.instancemanager.FortManager.load(FortManager.ja
va:97)
at net.sf.l2j.gameserver.instancemanager.FortManager.getInstance(FortMan
ager.java:41)
at net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance.getFort(L2D
oorInstance.java:338)
at net.sf.l2j.gameserver.datatables.DoorTable.parseList(DoorTable.java:2
15)
at net.sf.l2j.gameserver.model.entity.Castle.loadDoor(Castle.java:864)
at net.sf.l2j.gameserver.model.entity.Castle.<init>(Castle.java:279)
at net.sf.l2j.gameserver.instancemanager.CastleManager.load(CastleManage
r.java:104)
at net.sf.l2j.gameserver.instancemanager.CastleManager.getInstance(Castl
eManager.java:45)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.parseMercha
ntPriceConfig(MerchantPriceConfigTable.java:172)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.loadXML(Mer
chantPriceConfigTable.java:114)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.<init>(Merc
hantPriceConfigTable.java:64)
at net.sf.l2j.gameserver.datatables.MerchantPriceConfigTable.getInstance
(MerchantPriceConfigTable.java:50)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:229)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:543)
12:09:59 TimerThread stop with following error. restart it.