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Castle doors during seige
Posted: Sun Sep 13, 2009 6:15 pm
by Vampyre
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the bug report rejected this callig it potential spam but... whatever
They can be opened or closed during seige by the castle owners, this is not right. They should auto-close at start of seige and remain closed until the end unless the opposing force destroys them
Re: Castle doors during seige
Posted: Sun Sep 13, 2009 6:24 pm
by _DS_
Without teleporters npcs it cause more problems than benefits. Was commented out until teleporters done. You can uncomment it in L2CastleDoormenInstance.
Not a bugreport, moved to support.
Re: Castle doors during seige
Posted: Mon Oct 05, 2009 1:23 pm
by pelotazos
I settled well.
Code: Select all
### Eclipse Workspace Patch 1.0#P L2_GameServerIndex: java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java===================================================================--- java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java (revision 3598)+++ java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java (working copy)@@ -54,7 +54,7 @@ if (isOwnerClan(player)) { if (isUnderSiege())- cannotManageDoors(player);+ openDoors(player, command); else openDoors(player, command); }@@ -65,7 +65,7 @@ if (isOwnerClan(player)) { if (isUnderSiege())- cannotManageDoors(player);+ closeDoors(player, command); else closeDoors(player, command); }
Re: Castle doors during seige
Posted: Mon Oct 05, 2009 2:48 pm
by _DS_
LOL, castles already has teleporters done. What's the matter of doing such thing ?