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Castle doors during seige

Posted: Sun Sep 13, 2009 6:15 pm
by Vampyre
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the bug report rejected this callig it potential spam but... whatever


They can be opened or closed during seige by the castle owners, this is not right. They should auto-close at start of seige and remain closed until the end unless the opposing force destroys them

Re: Castle doors during seige

Posted: Sun Sep 13, 2009 6:24 pm
by _DS_
Without teleporters npcs it cause more problems than benefits. Was commented out until teleporters done. You can uncomment it in L2CastleDoormenInstance.

Not a bugreport, moved to support.

Re: Castle doors during seige

Posted: Mon Oct 05, 2009 1:23 pm
by pelotazos
I settled well.

Code: Select all

### Eclipse Workspace Patch 1.0#P L2_GameServerIndex: java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java===================================================================--- java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java	(revision 3598)+++ java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java	(working copy)@@ -54,7 +54,7 @@ 			if (isOwnerClan(player)) 			{ 				if (isUnderSiege())-					cannotManageDoors(player);+					openDoors(player, command); 				else 					openDoors(player, command); 			}@@ -65,7 +65,7 @@ 			if (isOwnerClan(player)) 			{ 				if (isUnderSiege())-					cannotManageDoors(player);+					closeDoors(player, command); 				else 					closeDoors(player, command); 			}

Re: Castle doors during seige

Posted: Mon Oct 05, 2009 2:48 pm
by _DS_
LOL, castles already has teleporters done. What's the matter of doing such thing ?