Page 1 of 2
New protocol.
Posted: Tue Aug 18, 2009 6:03 pm
by Notorious
As of today, the client is running new protocol, 87.
Anybody knows what changed, and if it's safe to just set max and min to 87?
Re: New protocol.
Posted: Tue Aug 18, 2009 6:12 pm
by momo61
Jesus ... new protocol -.-
Re: New protocol.
Posted: Tue Aug 18, 2009 6:28 pm
by devo
Notorious wrote:As of today, the client is running new protocol, 87.
Anybody knows what changed, and if it's safe to just set max and min to 87?
if you set max min 87, a lot of players will be not able to join your sever, due to using l2.exe. Set 83 to 87 and announce that ppl have to update their client using updater.
Re: New protocol.
Posted: Tue Aug 18, 2009 6:35 pm
by Notorious
Well, I know this, but what I need to know, before I do this, is if it's safe to just let protocol 87 pass.
Re: New protocol.
Posted: Tue Aug 18, 2009 6:45 pm
by toastgodsupreme
So far there's no exact news in the l2guru, l2official, or l2wh forums about what was changed.
First thing I suggest checking is:
Capes (names/descriptions)
Soul Crystals Icons
Olympiad Jewels Icons
CoV and Prof descriptions
They may all have been fixed, maybe not.
Re: New protocol.
Posted: Tue Aug 18, 2009 6:55 pm
by Evilus
No danger in updating protocol all it does is allow more "versions" of the client to log in.
Re: New protocol.
Posted: Tue Aug 18, 2009 7:07 pm
by devo
yup, and old client can notice some critical errors issue

Re: New protocol.
Posted: Tue Aug 18, 2009 7:26 pm
by Gnacik
toastgodsupreme wrote:First thing I suggest checking is:
Capes (names/descriptions)
Soul Crystals Icons
Olympiad Jewels Icons
CoV and Prof descriptions
They may all have been fixed, maybe not.
Not for sure

Its funny. bug with red crystals is old like hell and poor guys can't do anything with that bug, they only put some announce to watch what we buy

Re: New protocol.
Posted: Tue Aug 18, 2009 8:25 pm
by momo61
the packets are the same still right ?
Re: New protocol.
Posted: Tue Aug 18, 2009 8:27 pm
by janiii
engine.dll was updated too, no idea if packets were changed, but very probably yes.
Re: New protocol.
Posted: Tue Aug 18, 2009 8:28 pm
by devo
should be.
Re: New protocol.
Posted: Tue Aug 18, 2009 9:58 pm
by TomDavidson
in server.peoperties:
MaxProtocolRevision = 87
Can log in but not done any extensive testing.
Re: New protocol.
Posted: Wed Aug 19, 2009 1:09 am
by momo61
where exactly can the protocol version be read ?
Re: New protocol.
Posted: Wed Aug 19, 2009 1:34 pm
by lightelf
So far, everything seems to be working in the server where I play, but some players had reported Critical Errors just 1-2 minutes after login (already playing with the PJ). A temporaly solution has been to activate "Low Detail" in the Options menu, but some players still has reported the critical errors.
It seem to be related with graphics. I will try to get a screen shot of the error and post it if needed.
Regards
Re: New protocol.
Posted: Wed Aug 19, 2009 5:47 pm
by TomDavidson
momo61 wrote:where exactly can the protocol version be read ?
To determine the client protocol version from the L2 main directory:
Code: Select all
.\system\l2.bin -L2ProtocolVersion