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Connection refused

Posted: Sat Aug 08, 2009 2:47 pm
by WildAmos
If you want to receive support we need this info to help you properly.
ยป Find Revision
L2J Revision Number: 3360 builddate 20090806_0500
L2JDP Revision Number: 6461 builddate 20090806_0503

I am sure someone has asked this before however I have searched this sight for three days and have not found a solution. If someone knows where I can find the information I need please direct me to it. When and if you give me the information Please give step by step directions, example if we go to A then B and are going to D don't assume I know I have to go to C to get to D.

When I runStartGameServer [ at C:\L2server\gameserver ] everything seems to load to the point where it requires java.net because the game is on one computer and this is being sent on another computer I will type the last part of the information displayed in the dos window.

"
Connecting to login on 127.0.0.1.9014
Maximum Numbers of Conected Players: 100
Server Loaded in 133 seconds
Telnet is currently disabled.
deconnected from login, trying to reconnect:
java.net.ConnectionException: refused: connect
Connecting to login on 127.0.0.1.9014
deconnected from login, trying to reconnect:
java.net.ConnectionException: refused: connect
Connecting to login on 127.0.0.1.9014
deconnected from login, trying to reconnect:
java.net.ConnectionException: refused: connect
Connecting to login on 127.0.0.1.9014
"
and this repeats over and over

Can some one help me with this, Please?

WildAmos@hotmail.com

Re: Connection refused

Posted: Sat Aug 08, 2009 3:27 pm
by devo
Start login ;D?

Re: Connection refused

Posted: Sat Aug 08, 2009 3:59 pm
by WildAmos
I had and the attached picture (I hope) will show the results.

WildAmos@hotmail.com

Re: Connection refused

Posted: Sat Aug 08, 2009 4:19 pm
by janiii
post your loginserver and server properties (dont forget to delete your database settings!)

Re: Connection refused

Posted: Sat Aug 08, 2009 5:12 pm
by devo
WildAmos wrote: Connecting to login on 127.0.0.1.9014
edit your config:

127.0.0.1:9014

Re: Connection refused

Posted: Sun Aug 09, 2009 5:50 pm
by WildAmos
My mistake the screen shot I posted was the wrong screen shot (hopefully) below is the screen shot I should have posted.

Could some one point me to a full, complete, and detailed set of instructions on how to set the server up on OS Windows XP on this forum. If there is not such a thing could someone please post one?

I already have the following:
L2J_Server-unstable <-- Downloaded from L2J's web site today.
L2J_DataPack-unstable <-- Downloaded from L2J's web site today.
navicat8_mysql_en
mysql-essential-5.1.32-win32

I just re-downloaded these files fresh today just in case I had a bad file (suggested by a friend). If this request is too big to post please email it to me, Thank you.

Re: Connection refused

Posted: Sun Aug 09, 2009 8:20 pm
by janiii
janiii wrote:post your loginserver and server properties (dont forget to delete your database settings!)

Re: Connection refused

Posted: Sun Aug 09, 2009 9:03 pm
by WildAmos
Thank you I do hope this is what you were asking for.

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = 209.30.249.53

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 192.168.1.73

# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# RouterHostname =

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = true

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = false

# Enforce GameGuard authorization from client?
# If True, login server will kick client if the client bypassed GameGuard authentication.
# Default: True
ForceGGAuth = true

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = true

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = XXXXXXX

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = true

# Default: True
AutoCreateAccounts = true

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = false

# Default: False
Assert = false

# Default: False
Developer = false

**************************************************************************
# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = 209.30.249.53

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = 192.168.1.73

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver

# Database URL
# URL = jdbc:mysql://localhost/l2jdb (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =
URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)
Login = root

# Database connection password
Password = XXXXXXX

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = true

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Minimum and maximum protocol revision that server allow to connect.
# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.
# Default: 83
MinProtocolRevision = 83

# Default: 83
MaxProtocolRevision = 83

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

*******************************************************

Hope this helps
WildAmos

Re: Connection refused

Posted: Sun Aug 09, 2009 9:12 pm
by janiii
try to set the InternalHostName property in both files to default values.

Re: Connection refused

Posted: Sun Aug 09, 2009 9:30 pm
by WildAmos
When I run the startGameServer batch I still get the same thing. and I can not find a file named "Database" could you provide me with the full name ?

Thank you

Re: Connection refused

Posted: Sun Aug 09, 2009 9:52 pm
by WildAmos
I do believe I have something left over on the system from a previous attempt to create a server. The computer I am trying to put this on is sort of dedicated to this game and does not have a lo0t on it. I have to go for now but tonight I am going to reformat that hard drive and start over a new. :cry:

WildAmos