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Player limitations being transferred to NPCs

Posted: Thu Aug 06, 2009 8:23 pm
by snap
Why do we call player based limitations such as Config.MAX_MATK_SPEED and Config.MAX_EVASION and the like inside of CharStat.java when we already override them and call them again inside of PcStat.java?

I don't believe we should be limiting NPC stats via the player based config settings. Thoughts?