Player limitations being transferred to NPCs
Posted: Thu Aug 06, 2009 8:23 pm
Why do we call player based limitations such as Config.MAX_MATK_SPEED and Config.MAX_EVASION and the like inside of CharStat.java when we already override them and call them again inside of PcStat.java?
I don't believe we should be limiting NPC stats via the player based config settings. Thoughts?
I don't believe we should be limiting NPC stats via the player based config settings. Thoughts?