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castle/clan hall
Posted: Sat Jul 25, 2009 2:06 pm
by mascke
[delete-me]Note: Are you really sure that you have a REAL bug? Think before posting, you may have a "problem" that its quite different than a "bug", if that its the case then this is not the correct forum to post it. Only post if you are 100% sure that its a REAL bug.[/delete-me]
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Why all people can open castle/clan hall doors ?
Even if siege started...
Re: castle/clan hall
Posted: Sat Jul 25, 2009 2:15 pm
by Evilus
they can't...tested last week with l2j unless core changed during that which it did not.
Re: castle/clan hall
Posted: Sat Jul 25, 2009 2:29 pm
by _DS_
This is because of lame server administrator does not update database properly.
Moved to support.
Re: castle/clan hall
Posted: Sat Jul 25, 2009 2:42 pm
by mascke
_DS_ wrote:This is because of lame server administrator does not update database properly.
Moved to support.
What exacly i have to update ?

Re: castle/clan hall
Posted: Sat Jul 25, 2009 2:55 pm
by _DS_
Database.
Re: castle/clan hall
Posted: Sat Jul 25, 2009 8:13 pm
by mascke
Database ? U mean .sql files ?
Wich one ?
Re: castle/clan hall
Posted: Sat Jul 25, 2009 9:01 pm
by BiggBoss
over datapack_development directory, right click > team > update. SQL file folder is included inside

Re: castle/clan hall
Posted: Sat Jul 25, 2009 9:03 pm
by _DS_
Doormens will work normally after import of the npc.sql, but if you will not properly update database of your server during upgrages - there will be many other problems.
Re: castle/clan hall
Posted: Sat Jul 25, 2009 11:16 pm
by mascke
So you have in mind that if i update npc.sql doorman works well ?
Beacause you know i have a lot of custom npc i dont want to reinstal all..
Re: castle/clan hall
Posted: Sun Jul 26, 2009 6:09 am
by _DS_
Table custom_npc was created specially for custom things. If you put anything into the main table - who can help ?