i try to work it around by puting the even to the coli and closing the doors when i starts...
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Team vs. Team Event Engine (by FBIagent)# ---------------------------------------------------------------------------# Enable/Disable TvTEvent SystemTvTEventEnabled = true # Times TvT will occur (24h format).TvTEventInterval = 9:00,9:20,9:40,10:00,10:20,10:40,11:00,11:20,11:40,12:00,12:20,12:40,13:00,13:20,13:40,14:00,14:20,14:40,15:00,15:20,15:40,16:00,16:20,16:40,17:00,17:20,17:40,18:00,18:20,18:40,19:00,19:20,19:40,20:00,20:20,20:40,21:00,21:20,21:40,22:00,22:20,22:40,23:00,23:20,23:40,24:00,24:20,24:40,1:00,1:20,1:40,2:00,2:20,2:40,3:00,3:20,3:40,4:00,4:20,4:40,5:00,5:20,5:40,6:00,6:20,6:40,7:00,7:20,7:40,8:00,8:20,8:40 # Registration timer from start of event (in minutes).TvTEventParticipationTime = 10 # Event running time (in minutes).TvTEventRunningTime = 5 # TvT Event NPC (create a custom npc of type L2TvTEventNpc).TvTEventParticipationNpcId = 70010 # TvT Event Participation Fee (itemId, number). Fee is not returned.# Example: 57,100000# Default = noneTvTEventParticipationFee = 0,0 # Location for TvTEvent NPC to spawn.TvTEventParticipationNpcCoordinates = 16263,213157,-9352 # Min/Max amount of players allowed in each team.TvTEventMinPlayersInTeams = 2 #TvTEventMaxPlayersInTeams = 500 # Min/Max level of players that may join the event.TvTEventMinPlayerLevel = 60 #TvTEventMaxPlayerLevel = 86 # Repsawn and exit delay timers (in seconds).TvTEventRespawnTeleportDelay = 10 #TvTEventStartLeaveTeleportDelay = 10 # First Team - Name, Start/Death x,y,z location.TvTEventTeam1Name = Jedi #TvTEventTeam1Coordinates = 150587,46719,-3415 # Second Team - Name, Start/Death x,y,z location.TvTEventTeam2Name = Sith #TvTEventTeam2Coordinates = 148368,46720,-3413 # Reward for winning team.# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amountTvTEventReward = 6393,2 # TvTEvent RulesTvTEventTargetTeamMembersAllowed = true #TvTEventScrollsAllowed = false #TvTEventPotionsAllowed = false #TvTEventSummonByItemAllowed = false # Door ID's to open/close on start/end.# Example: TvTDoorsToOpen = 1;2;3;4;5;6TvTDoorsToOpen = #TvTDoorsToClose = 24190002;24190003 # Should both teams get reward if there's a tie?TvTRewardTeamTie = true # Participant's effects handling on teleport/death.# Effects lasting through death never removed.# 0 - always remove all effects.# 1 - remove all effects only during port to event (noblesse blessing can be used)# 2 - never remove any effect# Default: 0TvTEventEffectsRemoval = 0