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TVT EVENT PROBLEMS :(

Posted: Wed Jul 15, 2009 8:53 pm
by rockkth
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well, first, after the event is over, the players are not ported back to where they were..

second, some ppl become red.. and ppl lose xp

and third , i can t figure out where can i set these options

please help .

Re: TVT EVENT PROBLEMS :(

Posted: Wed Jul 15, 2009 8:54 pm
by momo61
1) i dont have that problem ... make sure u got a decent revision where __DS__ fixed the port back issue
2) Set the pvp place in an arena
3) L2JMods.PROPERTIES

Re: TVT EVENT PROBLEMS :(

Posted: Wed Jul 15, 2009 9:04 pm
by rockkth
i try to work it around by puting the even to the coli and closing the doors when i starts...

1.
#
version = 3230

#
builddate = 20090625_0500

3

Code: Select all

Team vs. Team Event Engine (by FBIagent)# ---------------------------------------------------------------------------# Enable/Disable TvTEvent SystemTvTEventEnabled = true # Times TvT will occur (24h format).TvTEventInterval = 9:00,9:20,9:40,10:00,10:20,10:40,11:00,11:20,11:40,12:00,12:20,12:40,13:00,13:20,13:40,14:00,14:20,14:40,15:00,15:20,15:40,16:00,16:20,16:40,17:00,17:20,17:40,18:00,18:20,18:40,19:00,19:20,19:40,20:00,20:20,20:40,21:00,21:20,21:40,22:00,22:20,22:40,23:00,23:20,23:40,24:00,24:20,24:40,1:00,1:20,1:40,2:00,2:20,2:40,3:00,3:20,3:40,4:00,4:20,4:40,5:00,5:20,5:40,6:00,6:20,6:40,7:00,7:20,7:40,8:00,8:20,8:40 # Registration timer from start of event (in minutes).TvTEventParticipationTime = 10 # Event running time (in minutes).TvTEventRunningTime = 5 # TvT Event NPC (create a custom npc of type L2TvTEventNpc).TvTEventParticipationNpcId = 70010 # TvT Event Participation Fee (itemId, number). Fee is not returned.# Example: 57,100000# Default = noneTvTEventParticipationFee = 0,0 # Location for TvTEvent NPC to spawn.TvTEventParticipationNpcCoordinates = 16263,213157,-9352 # Min/Max amount of players allowed in each team.TvTEventMinPlayersInTeams = 2 #TvTEventMaxPlayersInTeams = 500 # Min/Max level of players that may join the event.TvTEventMinPlayerLevel = 60 #TvTEventMaxPlayerLevel = 86 # Repsawn and exit delay timers (in seconds).TvTEventRespawnTeleportDelay = 10 #TvTEventStartLeaveTeleportDelay = 10 # First Team - Name, Start/Death x,y,z location.TvTEventTeam1Name = Jedi #TvTEventTeam1Coordinates = 150587,46719,-3415 # Second Team - Name, Start/Death x,y,z location.TvTEventTeam2Name = Sith #TvTEventTeam2Coordinates = 148368,46720,-3413 # Reward for winning team.# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amountTvTEventReward = 6393,2 # TvTEvent RulesTvTEventTargetTeamMembersAllowed = true #TvTEventScrollsAllowed = false #TvTEventPotionsAllowed = false #TvTEventSummonByItemAllowed = false # Door ID's to open/close on start/end.# Example: TvTDoorsToOpen = 1;2;3;4;5;6TvTDoorsToOpen =  #TvTDoorsToClose = 24190002;24190003 # Should both teams get reward if there's a tie?TvTRewardTeamTie = true # Participant's effects handling on teleport/death.# Effects lasting through death never removed.# 0 - always remove all effects.# 1 - remove all effects only during port to event (noblesse blessing can be used)# 2 - never remove any effect# Default: 0TvTEventEffectsRemoval = 0

Re: TVT EVENT PROBLEMS :(

Posted: Thu Jul 16, 2009 3:09 am
by Xares
Um other kind of ask about TvT is it possible to make teams more balanced? i know they got random but it choose most of the time unfair teams...

Re: TVT EVENT PROBLEMS :(

Posted: Thu Jul 16, 2009 3:48 am
by momo61
Xares wrote:Um other kind of ask about TvT is it possible to make teams more balanced? i know they got random but it choose most of the time unfair teams...
it is possible, but it would need extensive modification on core.

Re: TVT EVENT PROBLEMS :(

Posted: Thu Jul 16, 2009 11:43 am
by Xares
hehe ^^ cool but i dont know one who can make it for me ;P but thanks for info

Re: TVT EVENT PROBLEMS :(

Posted: Thu Jul 16, 2009 3:53 pm
by lishawj
momo61 wrote:
Xares wrote:Um other kind of ask about TvT is it possible to make teams more balanced? i know they got random but it choose most of the time unfair teams...
it is possible, but it would need extensive modification on core.
And last I checked, any mods that "bleeds" too much from core/dp will not get implemented. So any extensive modifications would qualify as "bleeds" too much. :)

Re: TVT EVENT PROBLEMS :(

Posted: Mon Jul 20, 2009 3:52 pm
by itskidd
I think having some kind of auto sort by level for TvT would be nice to have.. But I think that would require alot of changes as far as not choosing a side when you signed up, would have to pile everyone together and then break down the 2 sides to even the levels out.. Would be to much IMO to have it check for class and level to evenly sort them out.. But I think sorting by level would help keep teams alot more even.. Not that this is even important enough for a dev to spend time on.. just a thought :D

Re: TVT EVENT PROBLEMS :(

Posted: Mon Jul 20, 2009 3:54 pm
by janiii
tvt is sorting the levels. always the smallest lvl to the other team.

Re: TVT EVENT PROBLEMS :(

Posted: Mon Jul 20, 2009 4:02 pm
by itskidd
janiii wrote:tvt is sorting the levels. always the smallest lvl to the other team.
whaaa? it's actually been awhile since I've played in the TvT event through L2J but I remember it giving you a team as you signed up..

6 people are signing up..

1 - lvl 80
2 - lvl 30
3 - lvl 80
4 - lvl 30
5 - lvl 80
6 - lvl 30

I remembered if those people signed up in that order, 1-6 it would basically be high lvls vs low lvls because you were given a team at signup..

But this was awhile back.. I'm guessing after seeing your reply, they have already made that change and i'm wasting peoples time posting in this thread.. Sorry guys :oops: