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Accessory augmentation
Posted: Sat Jul 11, 2009 7:44 pm
by streamsss
Accessory augmentation
maybe we can patch on l2jserver?)
http://my-trac.assembla.com/L2Emu-RT/changeset/192
Re: Accessory augmentation
Posted: Sun Jul 12, 2009 8:00 am
by gigiikun
For me it looks like custom.
Re: Accessory augmentation
Posted: Sun Jul 12, 2009 8:51 am
by streamsss
custom?
It is on official servers.
It is possible-whether to make it for l2jserver?
Re: Accessory augmentation
Posted: Sun Jul 12, 2009 9:08 am
by _DS_
LOL
Active augment skill in necklace

Re: Accessory augmentation
Posted: Sun Jul 12, 2009 9:46 am
by streamsss
_DS_ and?
Re: Accessory augmentation
Posted: Sun Jul 12, 2009 9:51 am
by _DS_
Totally custom -> to trashcan.
Re: Accessory augmentation
Posted: Sun Jul 12, 2009 10:17 am
by gigiikun
Not the Accessory augmentation is custom, the implementation is custom.
Re: Accessory augmentation
Posted: Sun Jul 12, 2009 2:51 pm
by Copyleft
_DS_ wrote:Totally custom -> to trashcan.
anyone has retail info of what stats it gives, chances, etc?
Re: Accessory augmentation
Posted: Sun Jul 12, 2009 3:13 pm
by gigiikun
Copyleft wrote:_DS_ wrote:Totally custom -> to trashcan.
anyone has retail info of what stats it gives, chances, etc?
For stats look into client files.
Re: Accessory augmentation
Posted: Mon Jul 13, 2009 1:21 pm
by streamsss
mmm...1 part will be done.
who can help me do 2 part?
http://my-trac.assembla.com/L2Emu-RT/changeset/192 done for l2jserver, it's ok.
http://my-trac.assembla.com/L2Emu-RT/changeset/250
need change for l2jserver.
help.. ^)
Re: Accessory augmentation
Posted: Fri Jul 17, 2009 6:21 pm
by streamsss
up
Re: Accessory augmentation
Posted: Mon Aug 24, 2009 11:52 am
by rockkth
yes, would be great if it would be implemented, anyways i noticed in the datapack there are allready accesory augment data (Stats) in xml;
augmentation_jewel_stats1.xml
augmentation_jewel_stats2.xml
augmentation_jewel_stats3.xml
augmentation_jewel_stats4.xml
so it should just be added to the core, so the blacksmith accepts jewelry too, and kinda that s it. no active passive or chance skills can be obtained by augment jewels so thos xml stats look just fine.
Re: Accessory augmentation
Posted: Sun Aug 30, 2009 8:47 pm
by wan
Why not to make, if it's retail like? Just remove active skills from accessory augmentation skilllist...
Re: Accessory augmentation
Posted: Wed Sep 02, 2009 4:27 pm
by happy
someone have ready patch for CT 2.2 or can make ? Please
Re: Accessory augmentation
Posted: Thu Sep 10, 2009 11:00 am
by fagner