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question about message broadcast to all players
Posted: Fri Jul 03, 2009 6:02 pm
by eriko
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I'm sorry for asking about this, i know about other post, but i don't really understand how it works
for example i found this example:
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Broadcast.toAllOnlinePlayers(SystemMessage.sendString("Message"));
OR
Examples (not completed):
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activeChar.sendPacket(new CreatureSay (...));activeChar.sendPacket(new ExShowScreenMessage (...));
if someone can show me a simple example pls of how to use this on object from L2PcInstance !
Re: question about message broadcast to all players
Posted: Fri Jul 03, 2009 8:41 pm
by dip_bow
Not if I understand your question very well, but try to answer
For example:
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if (targetPlayer.isCursedWeaponEquipped()) // Target is a CursedWeapon Holder { increasePvpKills(); Broadcast.toAllOnlinePlayers(SystemMessage.sendString("The owner of the demonic sword has died")); }
This code send a message to all players, This message is seen where you see
damage.
Re: question about message broadcast to all players
Posted: Sun Jul 05, 2009 2:54 am
by eriko
I try to use:
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Broadcast.toAllOnlinePlayers(new ExShowScreenMessage("Message", 500));
but the message display for a few seconds
the full code
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public void captureSone(L2PcInstance player, L2NpcInstance npc, L2Skill skill){ if(player.getFaction() == 0 && player.getTargetId() == npc.getObjectId()){ if(skill.getId() == 246){ if(player.getFaction() != npc.getFaction()){ npc.updateFaction(player.getFaction()); Broadcast.announceToOnlinePlayers(player.getName()+" HAS CAPTURED "+npc.getName()+" !!"); Broadcast.toAllOnlinePlayers(new ExShowScreenMessage(player.getName()+" HAS CAPTURED "+npc.getName()+" !!", 500)); this.addReward(player); System.gc(); } }else{ double hpc = player.getCurrentHp(); double hpm = player.getMaxHp(); double php = (hpc/hpm)*100; if(php > 5){ double hp = (hpc*0.17); player.reduceCurrentHp(hp,player,false, false, null); player.broadcastUserInfo(); }else{ player.doDie(player); player.broadcastUserInfo(); } } } }
Re: question about message broadcast to all players
Posted: Mon Jul 06, 2009 6:42 pm
by dip_bow
eriko wrote:I try to use:
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Broadcast.toAllOnlinePlayers(new ExShowScreenMessage("Message", 500));
but the message display for a few seconds
If you want it longer, you must increase the number 500, 500 means the time which will be