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Dont work corectly skill "Blink" id=1448

Posted: Sat Jun 27, 2009 9:08 am
by Kabasik
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L2JDP Revision 6337:


This skill dont teleported and not stun target. Plz help me.

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 01, 2009 1:26 pm
by streamsss
+1

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 01, 2009 2:29 pm
by janiii
what about Warp and Air Blink? does they not teleport too?

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 01, 2009 2:34 pm
by Gnacik
hm. for me Blink is working correct (tested on latest revision) but players report that blink sometimes port him not to back but into place where they use blink last time :wink:

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 01, 2009 2:35 pm
by janiii
try this fix pls and report:

http://www.pastebin.cz/20557

Code: Select all

Index: java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java===================================================================--- java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java   (revision 3190)+++ java/net/sf/l2j/gameserver/skills/effects/EffectWarp.java   (working copy)@@ -110,18 +110,11 @@        _actor.broadcastPacket(new FlyToLocation(_actor, x, y, z, FlyType.DUMMY));        _actor.abortAttack();        _actor.abortCast();-       return true;-   }-   -   /**-    * -    * @see net.sf.l2j.gameserver.model.L2Effect#onExit()-    */-   @Override-   public void onExit()-   {+               _actor.setXYZ(x, y, z);        _actor.broadcastPacket(new ValidateLocation(_actor));+       +       return true;    }        /**
seems to be the same as http://l2jserver.com/forum/viewtopic.php?f=69&t=11920 - problem with effect that has no time parameter defined and the onExit method isn't executed

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 01, 2009 2:40 pm
by _DS_
Maybe we will need check for 0,0,0 coords to avoid porting to nowhere.

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 01, 2009 2:50 pm
by janiii
_DS_ wrote:Maybe we will need check for 0,0,0 coords to avoid porting to nowhere.
hm, the coordinates come from the players location and then the radius and course of the skill.
so there shouldnt be any situation where the player gets teleported to 0 0 0 only if he is near that coordinates.

Re: Dont work corectly skill "Blink" id=1448

Posted: Mon Jul 06, 2009 9:49 am
by janiii
someone tested the fix if it fixes the bug?

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 08, 2009 8:45 am
by Gnacik
Tested on live. Working correct. No more teleport to strange locations after skill usage ;)

Re: Dont work corectly skill "Blink" id=1448

Posted: Wed Jul 08, 2009 9:46 am
by janiii
gnat wrote:Tested on live. Working correct. No more teleport to strange locations after skill usage ;)
thx gnat for testing and reporting, commited :)

Re: Dont work corectly skill "Blink" id=1448

Posted: Sat Sep 19, 2009 2:29 am
by Abelast
I dont want to open a new post for this...

Blink doesnt work for me,
double checked if Janni's patch was actually added in the warp java, and yes, it was,
but the skill still wont run ok.

I can click de skill and trigger it, then "the warp light" comes out... and.... nothing, not even moving from the place.

Can it be the xml?..
The one that i have:

Code: Select all

<skill id="1448" levels="1" name="Blink">  <!-- CT2.2 retail confirmed -->  <set name="coolTime" val="200"/>  <set name="flyCourse" val="0"/> <!-- Teleport to Back -->  <set name="flyRadius" val="500"/>  <set name="hitTime" val="300"/>  <set name="isDebuff" val="true"/>  <set name="isMagic" val="true"/>  <set name="mpInitialConsume" val="30"/>  <set name="mpConsume" val="70"/>  <set name="magicLvl" val="60"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="power" val="100"/>  <set name="reuseDelay" val="15000"/>  <set name="skillRadius" val="150"/>  <set name="skillType" val="PDAM"/>  <set name="soulMaxConsumeCount" val="5"/>  <set name="target" val="TARGET_AURA"/>  <for>    <effect name="Stun" time="2" val="0" effectPower="50" effectType="STUN" stackOrder="1" stackType="Stun"/>   [color=#000080] <effect self="1" name="Warp" val="0"/>[/color]  </for></skill
Ideas?

Tyall :mrgreen:

Re: Dont work corectly skill "Blink" id=1448

Posted: Fri Apr 09, 2010 7:02 pm
by angkor
+1 Blink skill work not correct

Re: Dont work corectly skill "Blink" id=1448

Posted: Sat Apr 10, 2010 9:19 am
by ZaKaX
Blink is working as it should. If you do not affect any target you won't get teleported.