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Basic SA Missing

Posted: Tue Jun 16, 2009 11:46 am
by momo61
I'd like to dicuss a certain topic. Today while I was fixing Vesper weapon's SA, I noticed that first of all, all of these weapons have no SA whatsoever. Im not here to discuss about Vesper weapons not having SA.

In order to add SA, i checked regular weapons SA and noticed that some very basic SA's don't exist at all.

For example mpregeneration, magic hold, critical slow, critical stun and similar SA for the most basic S-Grade weapons.
Also, there seems to be a confusion in the SQL and XML wether to have the SA in the SQL or in the XML ...


Should we not have a GENERAL system instead ? And should the most basic SA not be added for all weapons ?
I think I read that ToastGodSupreme had some decent work for this ... but Im not sure.
Im just trying to bring your attention to this problem. Now don't come with "we got better things to do" ... because there's nothing more important than fixing general simple things that the public server population uses, sees or feels ingame.


what do you think ?

Re: Basic SA Missing

Posted: Tue Jun 16, 2009 11:52 am
by janiii
change the color of the text and maybe someone will read your post ;)

Re: Basic SA Missing

Posted: Tue Jun 16, 2009 2:51 pm
by nBd
momo61 wrote:I'd like to dicuss a certain topic. Today while I was fixing Vesper weapon's SA, I noticed that first of all, all of these weapons have no SA whatsoever. Im not here to discuss about Vesper weapons not having SA.

In order to add SA, i checked regular weapons SA and noticed that some very basic SA's don't exist at all.

For example mpregeneration, magic hold, critical slow, critical stun and similar SA for the most basic S-Grade weapons.
Also, there seems to be a confusion in the SQL and XML wether to have the SA in the SQL or in the XML ...


Should we not have a GENERAL system instead ? And should the most basic SA not be added for all weapons ?
I think I read that ToastGodSupreme had some decent work for this ... but Im not sure.
Im just trying to bring your attention to this problem. Now don't come with "we got better things to do" ... because there's nothing more important than fixing general simple things that the public server population uses, sees or feels ingame.


what do you think ?
As you wrote in other Thread, only stuff that player feel should be changed.. ;) You should follow your own guidelines .. :shock:
Some SA's are done as Skills and attached to Weapons in SQL file, some are done XML side and wasnt converted to Skills yet. Thats the deal. There shouldnt be any used Weapons without done SA... But you should know that if you read carefully.

Re: Basic SA Missing

Posted: Tue Jun 16, 2009 5:12 pm
by toastgodsupreme
momo:
my last weaponSA update includes many vesper SAs already done.
<skill id="8298" levels="1" name="Special Ability Focus">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
+<!--
+TGS' Notes: With Gracia Final there are 4 new SA Focus skills and 4 levels of focus for the new Vesper weapons. Not too hard to figure out what goes where...
+-->
+<!--
<skill id="8297" levels="1" name="Special Ability Haste">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
-<skill id="3023" levels="6" name="Special Ability: Critical Damage">
- <!-- Causes additional damage when launching a critical attack. -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
+<skill id="3023" levels="12" name="Special Ability: Critical Damage">
+<!-- s_critical_dmg_up_sword -->
+<!--
+14127 Vesper Shaper - Critical Damage 3426 12
+14487 Vesper Shaper {PvP} - Crt. Damage 3426 12
:mrgreen: