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Buffs stackable?
Posted: Sun Jun 14, 2009 8:05 am
by aggonn
Hello,
How can I make it that "Rapid attack" and ""Haste" are "stackable" buffs?
So that you can have "Rapid attack" and "Haste" at the same moment?
Thx,
Aggonn
Re: Buffs stackable?
Posted: Sun Jun 14, 2009 9:40 am
by aggonn
any ideas?
Re: Buffs stackable?
Posted: Sun Jun 14, 2009 2:31 pm
by Copyleft
very easy, you need to remove the stackorders and stacktypes of the skill
from
Code: Select all
<skill id="469" levels="1" name="Rapid Attack"> <!-- CT2.2 retail confirmed --> <set name="mpConsume" val="14"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="1800"/> <set name="hitTime" val="2000"/> <for> <effect name="Buff" time="1200" val="0" stackOrder="1.15" stackType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </for></skill>
to
Code: Select all
<skill id="469" levels="1" name="Rapid Attack"> <!-- CT2.2 retail confirmed --> <set name="mpConsume" val="14"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="1800"/> <set name="hitTime" val="2000"/> <for> <effect name="Buff" time="1200" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15"/> </effect> </for></skill>