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// itemId, (isWeapon, isBlessed, isCrystal, isSafe, grade, max enchant level, chance increase) _scrolls.put(729, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_A, 30, 65)); _scrolls.put(730, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_A, 30, 65)); _scrolls.put(731, new EnchantScroll(true, false, true, true, L2Item.CRYSTAL_A, 30, 100)); _scrolls.put(732, new EnchantScroll(false, false, true, true, L2Item.CRYSTAL_A, 30, 100)); _scrolls.put(947, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_B, 25, 70)); _scrolls.put(948, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_B, 25, 70)); _scrolls.put(949, new EnchantScroll(true, false, true, true, L2Item.CRYSTAL_B, 25, 100)); _scrolls.put(950, new EnchantScroll(false, false, true, true, L2Item.CRYSTAL_B, 25, 100)); _scrolls.put(951, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_C, 20, 75)); _scrolls.put(952, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_C, 20, 75)); _scrolls.put(953, new EnchantScroll(true, false, true, true, L2Item.CRYSTAL_C, 20, 100)); _scrolls.put(954, new EnchantScroll(false, false, true, true, L2Item.CRYSTAL_C, 20, 100)); _scrolls.put(955, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_D, 15, 80)); _scrolls.put(956, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_D, 15, 80)); _scrolls.put(957, new EnchantScroll(true, false, true, true, L2Item.CRYSTAL_D, 15, 100)); _scrolls.put(958, new EnchantScroll(false, false, true, true, L2Item.CRYSTAL_D, 15, 100)); _scrolls.put(959, new EnchantScroll(true, false, false, true, L2Item.CRYSTAL_S, 35, 60)); _scrolls.put(960, new EnchantScroll(false, false, false, true, L2Item.CRYSTAL_S, 35, 60)); _scrolls.put(961, new EnchantScroll(true, false, true, true, L2Item.CRYSTAL_S, 35, 100)); _scrolls.put(962, new EnchantScroll(false, false, true, true, L2Item.CRYSTAL_S, 35, 100)); _scrolls.put(6569, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_A, 30, 75)); _scrolls.put(6570, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_A, 30, 75)); _scrolls.put(6571, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_B, 25, 80)); _scrolls.put(6572, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_B, 25, 80)); _scrolls.put(6573, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_C, 20, 85)); _scrolls.put(6574, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_C, 20, 85)); _scrolls.put(6575, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_D, 15, 90)); _scrolls.put(6576, new EnchantScroll(false, true, false, false, L2Item.CRYSTAL_D, 15, 90)); _scrolls.put(6577, new EnchantScroll(true, true, false, false, L2Item.CRYSTAL_S, 35, 70));
I tested a A Weapon with scroll 729 from 0 - 30 not 1 Fail so i think the chance increase isn't working or is that Config Chance + chance increase ?