Intermittent character immobility??
Posted: Mon Jun 08, 2009 1:17 pm
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ยป Find Revision
L2J Revision Number:3156
L2JDP Revision Number:6247
Hey guys,
Within the last few weeks I had been receiving petitions from my player base about intermittent character immobility. It's very hard to reproduce and I had tried everything I know to isolate, reproduce and fix the problem. I was unsuccessful in reproducing it during peak time of 150 players but I experienced the character immobility issue after server maintenance last night after upgrading to Core 3156 and DP 6247.
The problem seems to be very random and it will strike any player at any given time. The character will become immobilize for anywhere from 10-30 while he/she can still see other players hunting/killing monsters normally. If that player is currently engaged in combat with a monster, he/she will be unable to attack, move or do anything else but the monster(s) can still attack him all the while his/her HP is draining normally. I had thought perhaps it was a latency but it does not seem so. Maybe it was a character skill(s) used accidentally during intense combat but my test character was below lvl 20 with no skill(s) that would immobilize the character. Lost packets, perhaps but network traffic logging does not support that theory either. Maybe it's a geo data issue but it's a theory I am unable to provide any specific details on. I am totally stumped on this issue.
What I had done so far:
1) Checked latency log file for period of lost packet/latency on network segment. (nothing out of the ordinary pop up immediately)
2) Upgrade to latest Core and DP thinking it may be server related. (didn't fix the issue)
3) Backup the SQL database, started with clean core and DP with latest revisions. (still didn't fix the issue)
4) Google and searched the old forum for intermittent player immobility, character immobility, etc but return little to no results matching.
Any ideas? I will not submit it as a bug since I have absolutely no idea where the problem begins.
ยป Find Revision
L2J Revision Number:3156
L2JDP Revision Number:6247
Hey guys,
Within the last few weeks I had been receiving petitions from my player base about intermittent character immobility. It's very hard to reproduce and I had tried everything I know to isolate, reproduce and fix the problem. I was unsuccessful in reproducing it during peak time of 150 players but I experienced the character immobility issue after server maintenance last night after upgrading to Core 3156 and DP 6247.
The problem seems to be very random and it will strike any player at any given time. The character will become immobilize for anywhere from 10-30 while he/she can still see other players hunting/killing monsters normally. If that player is currently engaged in combat with a monster, he/she will be unable to attack, move or do anything else but the monster(s) can still attack him all the while his/her HP is draining normally. I had thought perhaps it was a latency but it does not seem so. Maybe it was a character skill(s) used accidentally during intense combat but my test character was below lvl 20 with no skill(s) that would immobilize the character. Lost packets, perhaps but network traffic logging does not support that theory either. Maybe it's a geo data issue but it's a theory I am unable to provide any specific details on. I am totally stumped on this issue.
What I had done so far:
1) Checked latency log file for period of lost packet/latency on network segment. (nothing out of the ordinary pop up immediately)
2) Upgrade to latest Core and DP thinking it may be server related. (didn't fix the issue)
3) Backup the SQL database, started with clean core and DP with latest revisions. (still didn't fix the issue)
4) Google and searched the old forum for intermittent player immobility, character immobility, etc but return little to no results matching.
Any ideas? I will not submit it as a bug since I have absolutely no idea where the problem begins.