unable to connect from outside LAN
Posted: Sun May 31, 2009 7:41 am
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L2J Revision 2943:
L2JDP Revision 5990:
helo,
so here is the problem: my computer is running on LAN and if i try log in in from other computers in LAN(using sever LAN ip), everything is fine, i can log in and play. but if i try to log in from a friend which is not in my LAN(using WAN server ip), it just not logs in. no error, no nothing. just dont log in.

my LAN is something like that:

my LAN ip from cmd>ipconfig is 192.168.0.101
my WAN ip from http://www.whatismyip.com is 217.17.81.72
my loginserver.properties looks like that
Any ideas?
» Find Revision
L2J Revision 2943:
L2JDP Revision 5990:
helo,
so here is the problem: my computer is running on LAN and if i try log in in from other computers in LAN(using sever LAN ip), everything is fine, i can log in and play. but if i try to log in from a friend which is not in my LAN(using WAN server ip), it just not logs in. no error, no nothing. just dont log in.

my LAN is something like that:

my LAN ip from cmd>ipconfig is 192.168.0.101
my WAN ip from http://www.whatismyip.com is 217.17.81.72
my loginserver.properties looks like that
Code: Select all
# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 217.17.81.72 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 192.168.0.101 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15