Page 1 of 1

Shield Slam AI_INTENTION_ATTACK

Posted: Sat May 02, 2009 6:50 am
by StevenP
I have some players that ask me regarding Shield Slam (id:353). They say that on the retail this skill set AI_INTENTION_ATTACK, so after casting the skill, they must continue to attack their target.

Into the Datapack the skill has SkyllType="MUTE" and thus I made a little patch into model/actor/L2Character to make MUTE skill and !isMagic to have the correct AI.

Now, someone else can confirm that this skill has intention attack on the retail ? Besides, what do you think about implementing a PMUTE or something similar to make a distinction between magical and phisical silence ?

Sorry for my english 8)

Re: Shield Slam AI_INTENTION_ATTACK

Posted: Sat May 02, 2009 9:27 am
by blacksea
that function is not working yet on l2j

Re: Shield Slam AI_INTENTION_ATTACK

Posted: Sat May 02, 2009 4:12 pm
by StevenP
Excuse me, but the skill is implemented in L2J datapack.

What does it mean
blacksea wrote:that function is not working yet on l2j
?

Re: Shield Slam AI_INTENTION_ATTACK

Posted: Sun May 03, 2009 8:58 am
by blacksea
ah srry i was thinking at aggresion or hate (locktarget)