Shield Slam AI_INTENTION_ATTACK
Posted: Sat May 02, 2009 6:50 am
I have some players that ask me regarding Shield Slam (id:353). They say that on the retail this skill set AI_INTENTION_ATTACK, so after casting the skill, they must continue to attack their target.
Into the Datapack the skill has SkyllType="MUTE" and thus I made a little patch into model/actor/L2Character to make MUTE skill and !isMagic to have the correct AI.
Now, someone else can confirm that this skill has intention attack on the retail ? Besides, what do you think about implementing a PMUTE or something similar to make a distinction between magical and phisical silence ?
Sorry for my english
Into the Datapack the skill has SkyllType="MUTE" and thus I made a little patch into model/actor/L2Character to make MUTE skill and !isMagic to have the correct AI.
Now, someone else can confirm that this skill has intention attack on the retail ? Besides, what do you think about implementing a PMUTE or something similar to make a distinction between magical and phisical silence ?
Sorry for my english
