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Re: Slow NPCs animation efect.

Posted: Wed Apr 22, 2009 5:25 am
by Reimu
I think all this "random walking" is a bad idea. 1. Slow effect (looks ugly) 2. Without geodata check monsters stuck under ground and players receive "cannot see target" (in "flat" zones all right).

Re: Slow NPCs animation efect.

Posted: Wed Apr 22, 2009 6:09 am
by _DS_
All already fixed.

Re: Slow NPCs animation efect.

Posted: Sat Dec 26, 2015 5:16 am
by Sinnocent
This is old, but I am having this problem with latest revision...