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Re: DEVELOPER TASKS

Posted: Mon Oct 29, 2012 11:55 pm
by Zoey76
Updated Adry_85 and my tasks.

Re: DEVELOPER TASKS

Posted: Tue Oct 30, 2012 1:41 pm
by UnAfraid
Stealing task 'Fix/Update all Agathion summon skills' from Zoey76 and transferring it to Adry_85.

Re: DEVELOPER TASKS

Posted: Tue Oct 30, 2012 2:41 pm
by Zoey76
UnAfraid wrote:Stealing task 'Fix/Update all Agathion summon skills' from Zoey76 and transferring it to Adry_85.
Don't, I have it done already, beside Adry_85 has lot of tasks already :lol:

You actually need to ask me to move a task from my list, otherwise there is no point on having the task assigned.

Re: DEVELOPER TASKS

Posted: Thu Nov 01, 2012 10:46 pm
by Zoey76
Added one task to UnAfraid related to a changeset.

Re: DEVELOPER TASKS

Posted: Sun Nov 04, 2012 2:58 pm
by Zoey76
Updated my tasks after yesterday's commits and added one task to malyelfik.

Re: DEVELOPER TASKS

Posted: Sun Nov 04, 2012 4:57 pm
by Zoey76
Done: Fix/Update all Agathion summon skills in Changeset 5696 and DP Changeset 9281.

Re: DEVELOPER TASKS

Posted: Tue Nov 06, 2012 4:37 am
by Zoey76
Added a couple of bugs to fix to my list related to my work :lol:

Re: DEVELOPER TASKS

Posted: Tue Nov 06, 2012 1:43 pm
by Zoey76
Added new unassigned task:
More retail like implementation of viewtopic.php?f=41&t=26543
  • Rename TARGET_ALLY to TARGET_ALLY_AURA due it's behaviour.
  • Implement TARGET_NEUTRAL_AREA that should return all neutral players (ally, clan, party, non chaotic) around any given target.
  • Change Chain Heal to sue this new target type and remove the TODO tast in XML.
  • If possible move Chain Heal from skill handler to datapack.
It'd be nice if Nik or UnAfraid take over this taks, since you guys did the first implementation.

Updated :D

Re: DEVELOPER TASKS

Posted: Tue Nov 06, 2012 4:50 pm
by MELERIX
also don't forget support for "affect_limit" that is missing for "Chain Heal" and others skills too.

affect_limit is min-max target to affect (randomly).

Re: DEVELOPER TASKS

Posted: Tue Nov 06, 2012 5:54 pm
by Zoey76
MELERIX wrote:also don't forget support for "affect_limit" that is missing for "Chain Heal" and others skills too.

affect_limit is min-max target to affect (randomly).
I think that almost all pole skile use affect_limit parameter.

Re: DEVELOPER TASKS

Posted: Tue Nov 06, 2012 11:48 pm
by UnAfraid
Zoey76 wrote:
MELERIX wrote:also don't forget support for "affect_limit" that is missing for "Chain Heal" and others skills too.

affect_limit is min-max target to affect (randomly).
I think that almost all pole skile use affect_limit parameter.
Can someone confirm if pole master's passive skill that increases amount of targets that he can attack is included in skills.
I can parse affect limit and implement it but i need some info..

Re: DEVELOPER TASKS

Posted: Wed Nov 07, 2012 12:10 am
by MELERIX
affect_limit is for area related skills (how min and max players are affected inside the area randomly).

not related with poles as I know.

Re: DEVELOPER TASKS

Posted: Wed Nov 07, 2012 8:52 am
by Adry_85
Yes, is not related with a pole :)

Re: DEVELOPER TASKS

Posted: Wed Nov 07, 2012 10:58 am
by UnAfraid
Its not about relation with pole.
Here we have a skill that inceases amount of targets for the pole master i want to know if that skill affects other skills or just plain attack.

Re: DEVELOPER TASKS

Posted: Wed Nov 07, 2012 11:37 am
by VlLight
If you mean "p_hit_number" parameter ("atkCountMax" in L2J), it applies only to physical attack. AFAIK