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Re: Disconnect every half hour.
Posted: Tue Dec 04, 2012 4:39 am
by tukune
lag each 20 minute on my poor server if "RestoreOffliners = true". this is patch.
Code: Select all
public L2GameClient(MMOConnection<L2GameClient> con) { super(con); _state = GameClientState.CONNECTED; _connectionStartTime = System.currentTimeMillis(); _crypt = new GameCrypt(); _stats = new ClientStats(); _packetQueue = new ArrayBlockingQueue<>(Config.CLIENT_PACKET_QUEUE_SIZE); if (Config.CHAR_STORE_INTERVAL > 0) {- _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), 300000L, (Config.CHAR_STORE_INTERVAL * 60000L));+ _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), Rnd.get(300000L, 300000L + Config.CHAR_STORE_INTERVAL * 60000L), (Config.CHAR_STORE_INTERVAL * 60000L)); }
Re: Disconnect every half hour.
Posted: Tue Dec 04, 2012 10:06 am
by DareStrike
what to what. java should add
will reduce the Disconnect ?
Re: Disconnect every half hour.
Posted: Thu Dec 06, 2012 5:15 pm
by maxstyleboy
DareStrike wrote:what to what. java should add
will reduce the Disconnect ?

Re: Disconnect every half hour.
Posted: Fri Dec 07, 2012 3:59 pm
by maxstyleboy
The problem persists! the version L2j Freya i did not have this problem.
I'm waiting help, but I think nobody knows solve problem.
Many are having the same problem.

Re: Disconnect every half hour.
Posted: Mon Dec 17, 2012 12:17 am
by maxstyleboy
someone can help ?
Re: Disconnect every half hour.
Posted: Mon Dec 17, 2012 12:58 pm
by taro87
JOJO wrote:lag each 20 minute on my poor server if "RestoreOffliners = true". this is patch.
Code: Select all
public L2GameClient(MMOConnection<L2GameClient> con) { super(con); _state = GameClientState.CONNECTED; _connectionStartTime = System.currentTimeMillis(); _crypt = new GameCrypt(); _stats = new ClientStats(); _packetQueue = new ArrayBlockingQueue<>(Config.CLIENT_PACKET_QUEUE_SIZE); if (Config.CHAR_STORE_INTERVAL > 0) {- _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), 300000L, (Config.CHAR_STORE_INTERVAL * 60000L));+ _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), Rnd.get(300000L, 300000L + Config.CHAR_STORE_INTERVAL * 60000L), (Config.CHAR_STORE_INTERVAL * 60000L)); }
How many players are playing on your Server?
Re: Disconnect every half hour.
Posted: Tue Dec 18, 2012 1:40 am
by maxstyleboy
taro87 wrote:JOJO wrote:lag each 20 minute on my poor server if "RestoreOffliners = true". this is patch.
Code: Select all
public L2GameClient(MMOConnection<L2GameClient> con) { super(con); _state = GameClientState.CONNECTED; _connectionStartTime = System.currentTimeMillis(); _crypt = new GameCrypt(); _stats = new ClientStats(); _packetQueue = new ArrayBlockingQueue<>(Config.CLIENT_PACKET_QUEUE_SIZE); if (Config.CHAR_STORE_INTERVAL > 0) {- _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), 300000L, (Config.CHAR_STORE_INTERVAL * 60000L));+ _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), Rnd.get(300000L, 300000L + Config.CHAR_STORE_INTERVAL * 60000L), (Config.CHAR_STORE_INTERVAL * 60000L)); }
How many players are playing on your Server?
Code: Select all
Core\java\com\l2jserver\gameserver\network\L2GameClient.java:129: error: cannot find symbol [javac] _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoSaveTask(), Rnd.get(300000L, 300000L + Config.CHAR_STORE_INTERVAL * 60000L), (Config.CHAR_STORE_INTERVAL * 60000L)); [javac] ^ [javac] symbol: variable Rnd [javac] location: class L2GameClient [javac] Note: Some input files use or override a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] 1 error