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Re: WHAT...THE...???

Posted: Wed Dec 15, 2010 9:18 pm
by principedetinieblas
How will work custom item handlers now?

Re: WHAT...THE...???

Posted: Wed Dec 15, 2010 10:30 pm
by jurchiks
same as always...?

Re: WHAT...THE...???

Posted: Wed Dec 15, 2010 11:40 pm
by principedetinieblas
Mmm..

<set name="handler" ..>

Ok, but i can't see "handler" on documentation.txt

Re: WHAT...THE...???

Posted: Thu Dec 16, 2010 7:19 am
by denser
l :shock: k into L2Item.java

Re: WHAT...THE...???

Posted: Thu Dec 16, 2010 9:22 am
by momo61
does anybody else have this error in a fresh install?
16 dec. 2010 10:21:09 com.l2jserver.gameserver.skills.DocumentBase parse
GRAVE: Error loading file C:\L2J Freya_2\gameserver\data\stats\skills\10000-10099.xml
org.xml.sax.SAXParseException: The markup in the document following the root element must be well-formed.
    at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source)
    at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source)
    at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)
    at com.l2jserver.gameserver.skills.DocumentBase.parse(DocumentBase.java:137)
    at com.l2jserver.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:79)
    at com.l2jserver.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java:88)
    at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:60)
    at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java:45)
    at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java:27)
    at com.l2jserver.gameserver.datatables.SkillTable$SingletonHolder.<clinit>(SkillTable.java:164)
    at com.l2jserver.gameserver.datatables.SkillTable.getInstance(SkillTable.java:37)
    at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:224)
    at com.l2jserver.gameserver.GameServer.main(GameServer.java:508)
---------------------------------------------------------------------------------------------------------

separate question:

The new recommendation bonus XP system. How and where can we configure how much XP it should give?

Re: WHAT...THE...???

Posted: Fri Dec 17, 2010 5:03 pm
by momo61
bump ^^?

Re: WHAT...THE...???

Posted: Fri Dec 17, 2010 5:07 pm
by JIV
are you sure its fresh? no replace?

Re: WHAT...THE...???

Posted: Fri Dec 17, 2010 5:22 pm
by momo61
JIV wrote:are you sure its fresh? no replace?
I have no customs whatsoever except for SolidSnake's Round Based TvT Event.

Re: WHAT...THE...???

Posted: Fri Dec 17, 2010 5:25 pm
by JIV
then maybe someone broke it :)

Re: WHAT...THE...???

Posted: Mon Dec 20, 2010 12:09 am
by Lithra
and the stats of armors... where are..? :?

thanks

Re: WHAT...THE...???

Posted: Mon Dec 20, 2010 1:46 am
by Zoey76
Lithra wrote:and the stats of armors... where are..? :?

thanks
viewtopic.php?f=81&t=20043#p111870

Re: WHAT...THE...???

Posted: Mon Dec 20, 2010 12:58 pm
by Lithra
Zoey76 wrote:
Lithra wrote:and the stats of armors... where are..? :?

thanks
viewtopic.php?f=81&t=20043#p111870
ok, but where are the stats of armorsets? I searched all XML and there is nothing ..

thanks..

Re: WHAT...THE...???

Posted: Mon Dec 20, 2010 3:53 pm
by MELERIX
Armor Set Bonus... in skills like always.

Re: WHAT...THE...???

Posted: Mon Dec 20, 2010 4:32 pm
by Lithra
MELERIX wrote:Armor Set Bonus... in skills like always.
i try put armor custom.. and does not set bonus... :S
for example this...
Skills.xml -

Code: Select all

    <skill id="10120" levels="1" name="Custom Armor Set">        <set name="target" val="TARGET_SELF" />        <set name="skillType" val="BUFF" />        <set name="operateType" val="OP_PASSIVE" />        <for>                       <add order="0x10" stat="WIT" val="3" /> <!-- Wit +3 -->            <add order="0x40" stat="maxMp" val="1000" /> <!-- Max MP by 1000 -->            <mul order="0x30" stat="mAtk" val="1.1000" /> <!-- M. Atk. 10% -->            <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->            <mul order="0x30" stat="pDef" val="1.1000" /> <!-- P. Atk. +10% -->            <add order="0x10" stat="cloak" val="1" />        </for>    </skill>
items.xml -

Code: Select all

    <item id="65533" type="Armor" name="Custom Doublet">        <set name="icon" val="icon.armor_t1006_ul_i00" />        <set name="default_action" val="equip" />        <set name="armor_type" val="magic" />        <set name="bodypart" val="onepiece" />        <set name="immediate_effect" val="1" />        <set name="crystal_type" val="a" />        <set name="material" val="leather" />        <set name="weight" val="2450" />        <set name="price" val="4341000" />        <set name="enchant_enabled" val="1" />        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}};{ec_social_class;4}}" />        <for>            <add order="0x10" stat="pDef" val="505" />            <enchant order="0x0C" stat="pDef" val="0" />        </for>    </item>    <item id="65534" type="Armor" name="Custom Silk Gloves - Robe">        <set name="icon" val="icon.armor_t1006_g_i00" />        <set name="default_action" val="equip" />        <set name="bodypart" val="gloves" />        <set name="immediate_effect" val="1" />        <set name="crystal_type" val="a" />        <set name="material" val="leather" />        <set name="weight" val="580" />        <set name="price" val="890000" />        <set name="enchant_enabled" val="1" />        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}};{ec_social_class;4}}" />        <for>            <add order="0x10" stat="pDef" val="55" />            <enchant order="0x0C" stat="pDef" val="0" />        </for>    </item>    <item id="65535" type="Armor" name="Custom Sandals - Robe">        <set name="icon" val="icon.armor_t1006_b_i00" />        <set name="default_action" val="equip" />        <set name="bodypart" val="feet" />        <set name="immediate_effect" val="1" />        <set name="crystal_type" val="a" />        <set name="material" val="blood_steel" />        <set name="weight" val="1130" />        <set name="price" val="890000" />        <set name="enchant_enabled" val="1" />        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}};{ec_social_class;4}}" />        <for>            <add order="0x10" stat="pDef" val="55" />            <enchant order="0x0C" stat="pDef" val="0" />        </for>    </item>
someone knows what could happen? : S

Re: WHAT...THE...???

Posted: Mon Dec 20, 2010 5:10 pm
by jurchiks
... armorsets.sql