WHAT...THE...???

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principedetinieblas
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Re: WHAT...THE...???

Post by principedetinieblas »

How will work custom item handlers now?
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jurchiks
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Re: WHAT...THE...???

Post by jurchiks »

same as always...?
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
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principedetinieblas
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Re: WHAT...THE...???

Post by principedetinieblas »

Mmm..

<set name="handler" ..>

Ok, but i can't see "handler" on documentation.txt
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denser
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Re: WHAT...THE...???

Post by denser »

l :shock: k into L2Item.java
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momo61
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Re: WHAT...THE...???

Post by momo61 »

does anybody else have this error in a fresh install?
16 dec. 2010 10:21:09 com.l2jserver.gameserver.skills.DocumentBase parse
GRAVE: Error loading file C:\L2J Freya_2\gameserver\data\stats\skills\10000-10099.xml
org.xml.sax.SAXParseException: The markup in the document following the root element must be well-formed.
    at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source)
    at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source)
    at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)
    at com.l2jserver.gameserver.skills.DocumentBase.parse(DocumentBase.java:137)
    at com.l2jserver.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine.java:79)
    at com.l2jserver.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngine.java:88)
    at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:60)
    at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java:45)
    at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java:27)
    at com.l2jserver.gameserver.datatables.SkillTable$SingletonHolder.<clinit>(SkillTable.java:164)
    at com.l2jserver.gameserver.datatables.SkillTable.getInstance(SkillTable.java:37)
    at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:224)
    at com.l2jserver.gameserver.GameServer.main(GameServer.java:508)
---------------------------------------------------------------------------------------------------------

separate question:

The new recommendation bonus XP system. How and where can we configure how much XP it should give?
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momo61
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Re: WHAT...THE...???

Post by momo61 »

bump ^^?
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JIV
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Re: WHAT...THE...???

Post by JIV »

are you sure its fresh? no replace?
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momo61
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Re: WHAT...THE...???

Post by momo61 »

JIV wrote:are you sure its fresh? no replace?
I have no customs whatsoever except for SolidSnake's Round Based TvT Event.
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JIV
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Re: WHAT...THE...???

Post by JIV »

then maybe someone broke it :)
Lithra
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Re: WHAT...THE...???

Post by Lithra »

and the stats of armors... where are..? :?

thanks
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Zoey76
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Re: WHAT...THE...???

Post by Zoey76 »

Lithra wrote:and the stats of armors... where are..? :?

thanks
viewtopic.php?f=81&t=20043#p111870
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Lithra
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Re: WHAT...THE...???

Post by Lithra »

Zoey76 wrote:
Lithra wrote:and the stats of armors... where are..? :?

thanks
viewtopic.php?f=81&t=20043#p111870
ok, but where are the stats of armorsets? I searched all XML and there is nothing ..

thanks..
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MELERIX
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Re: WHAT...THE...???

Post by MELERIX »

Armor Set Bonus... in skills like always.
Lithra
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Re: WHAT...THE...???

Post by Lithra »

MELERIX wrote:Armor Set Bonus... in skills like always.
i try put armor custom.. and does not set bonus... :S
for example this...
Skills.xml -

Code: Select all

    <skill id="10120" levels="1" name="Custom Armor Set">        <set name="target" val="TARGET_SELF" />        <set name="skillType" val="BUFF" />        <set name="operateType" val="OP_PASSIVE" />        <for>                       <add order="0x10" stat="WIT" val="3" /> <!-- Wit +3 -->            <add order="0x40" stat="maxMp" val="1000" /> <!-- Max MP by 1000 -->            <mul order="0x30" stat="mAtk" val="1.1000" /> <!-- M. Atk. 10% -->            <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->            <mul order="0x30" stat="pDef" val="1.1000" /> <!-- P. Atk. +10% -->            <add order="0x10" stat="cloak" val="1" />        </for>    </skill>
items.xml -

Code: Select all

    <item id="65533" type="Armor" name="Custom Doublet">        <set name="icon" val="icon.armor_t1006_ul_i00" />        <set name="default_action" val="equip" />        <set name="armor_type" val="magic" />        <set name="bodypart" val="onepiece" />        <set name="immediate_effect" val="1" />        <set name="crystal_type" val="a" />        <set name="material" val="leather" />        <set name="weight" val="2450" />        <set name="price" val="4341000" />        <set name="enchant_enabled" val="1" />        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}};{ec_social_class;4}}" />        <for>            <add order="0x10" stat="pDef" val="505" />            <enchant order="0x0C" stat="pDef" val="0" />        </for>    </item>    <item id="65534" type="Armor" name="Custom Silk Gloves - Robe">        <set name="icon" val="icon.armor_t1006_g_i00" />        <set name="default_action" val="equip" />        <set name="bodypart" val="gloves" />        <set name="immediate_effect" val="1" />        <set name="crystal_type" val="a" />        <set name="material" val="leather" />        <set name="weight" val="580" />        <set name="price" val="890000" />        <set name="enchant_enabled" val="1" />        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}};{ec_social_class;4}}" />        <for>            <add order="0x10" stat="pDef" val="55" />            <enchant order="0x0C" stat="pDef" val="0" />        </for>    </item>    <item id="65535" type="Armor" name="Custom Sandals - Robe">        <set name="icon" val="icon.armor_t1006_b_i00" />        <set name="default_action" val="equip" />        <set name="bodypart" val="feet" />        <set name="immediate_effect" val="1" />        <set name="crystal_type" val="a" />        <set name="material" val="blood_steel" />        <set name="weight" val="1130" />        <set name="price" val="890000" />        <set name="enchant_enabled" val="1" />        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}};{ec_social_class;4}}" />        <for>            <add order="0x10" stat="pDef" val="55" />            <enchant order="0x0C" stat="pDef" val="0" />        </for>    </item>
someone knows what could happen? : S
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jurchiks
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Re: WHAT...THE...???

Post by jurchiks »

... armorsets.sql
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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