Re: Lag Problems!!
Posted: Thu Oct 28, 2010 12:00 am
Unclosed connections were discussed here many times. Just use search..
Szponiasty wrote:viewtopic.php?f=72&t=17017
Add parameters to server starting command. It will prevent crashing if you run out of available mysql connections + it will display logs on console, which script didnt close connection.
Btw I get this queue overflows as well but only when player amount reaches around 150 and I log into the root machine - around 5 -10 players dc then. But hey, make room for the Admin.MELERIX wrote:probably is not needed since this... http://www.l2jserver.com/trac/changeset ... ctory.java
I have the same problem, you got any solution for it?.Starter wrote:Szponiasty wrote:viewtopic.php?f=72&t=17017
Add parameters to server starting command. It will prevent crashing if you run out of available mysql connections + it will display logs on console, which script didnt close connection.Btw I get this queue overflows as well but only when player amount reaches around 150 and I log into the root machine - around 5 -10 players dc then. But hey, make room for the Admin.MELERIX wrote:probably is not needed since this... http://www.l2jserver.com/trac/changeset ... ctory.java
Not yet.. But I think I can count out the scheme buffer as I recoded it very clean.. I will see whatelse could cause it. Maybe my server machine is just too small too hold a "bigger" amount of players (meaning more then 150++) without problems like this as its not that big (only 3gb ram with geodata enabled).^^ElessarMS wrote:I have the same problem, you got any solution for it?.Starter wrote:Szponiasty wrote:viewtopic.php?f=72&t=17017
Add parameters to server starting command. It will prevent crashing if you run out of available mysql connections + it will display logs on console, which script didnt close connection.Btw I get this queue overflows as well but only when player amount reaches around 150 and I log into the root machine - around 5 -10 players dc then. But hey, make room for the Admin.MELERIX wrote:probably is not needed since this... http://www.l2jserver.com/trac/changeset ... ctory.java
remember to choose Linux (I prefer Ubuntu 10.10) not this crap WindowsElessarMS wrote:I will get a new machine (from OVH, i don't know if they're 100% good) and I'll give a feedback about it, Im watching the cpu and everytime it has a huge use is freezing the game for 2-3 seconds, at the beginning is not doing that but when the server is on for 2-3 hours and there are like 200-220 players is starting this interminent lag. We will see with the new machine. Thanks everyone who is answering this post for the amazing support they're giving!.
On windows with too many services and too many open ports you can only wait for any kid for break down.Naonah wrote:remember to choose Linux (I prefer Ubuntu 10.10) not this crap WindowsElessarMS wrote:I will get a new machine (from OVH, i don't know if they're 100% good) and I'll give a feedback about it, Im watching the cpu and everytime it has a huge use is freezing the game for 2-3 seconds, at the beginning is not doing that but when the server is on for 2-3 hours and there are like 200-220 players is starting this interminent lag. We will see with the new machine. Thanks everyone who is answering this post for the amazing support they're giving!.
Agree with you in 100%. Tested on many servers not only game ones.pinkcore wrote:On windows with too many services and too many open ports you can only wait for any kid for break down.
And i think, DDoS is possible for many years on windows, and it's not problem for everyone. And i know you have on machine lots of ports opened and unused.
Remember this:
Use the best ...
Linux for servers