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Re: CAn´t login

Posted: Thu Dec 13, 2012 12:38 pm
by UnAfraid
Host is not okay.
you must add:

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127.0.0.1 l2authd.lineage2.com

Re: CAn´t login

Posted: Fri Dec 14, 2012 2:30 pm
by alfonsoric
Does having installed. Net framework could be a solution?

Re: CAn´t login

Posted: Sat Dec 15, 2012 12:26 am
by UnAfraid
.NET framework has nothing in common with your problem.
Re-read all the topic once again.

Re: CAn´t login

Posted: Sat Dec 15, 2012 8:43 pm
by alfonsoric
I still do not know the problem.. :?
Can you tell me in words summarized the steps of how to mount a server h5?

Re: CAn´t login

Posted: Sun Dec 16, 2012 11:13 pm
by alfonsoric
omg.. i need a solution! please

Re: CAn´t login

Posted: Sun Dec 16, 2012 11:31 pm
by MELERIX
alfonsoric wrote:I still do not know the problem.. :?
Can you tell me in words summarized the steps of how to mount a server h5?
sure, here: http://trac.l2jserver.com/wiki/L2J_Install

Re: CAn´t login

Posted: Mon Dec 17, 2012 3:00 pm
by alfonsoric
I have observed that login server console say:


Starting L2J Login Server.

Loading login config <----- What is it? (I dont see it in tutorial l2j)
L2Properties: Missing property for key - DatapackRoot <----- What is it? (I dont see it in tutorial l2j)
Loading mmo.properties <----- What is it? (I dont see it in tutorial l2j)
Mlog clients using java 1.4+ standard logging. <----- What is it? (I dont see it in tutorial l2j)

loading loginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
GameServerTable: Loaded 127 server names
GameServerTable: Loaded 1 registered Game Servers
GameServerTable: Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listenig for GameServers on *:9014 <----- What is it? (tutorial l2j say: "Listenig for GameServers on 127.0.0.1:9014")
Telnet server is currently disabled.
Login Server ready on *:2106



This is it the problem?

Re: CAn´t login

Posted: Mon Dec 17, 2012 4:11 pm
by taro87
I see i wrote complete bad things :S
Didnt read proper. What exactly doesnt work?
Can you connect your GameServer to the Loginserver? (Your log says nothing about that)

Re: CAn´t login

Posted: Mon Dec 17, 2012 4:16 pm
by taro87
alfonsoric wrote: Starting L2J Login Server.

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Loading login config                                                                                <----- What is it? (I dont see it in tutorial l2j)
...\login\config\loginserver.properties

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Loading mmo.properties                                       <----- What is it? (I dont see it in tutorial l2j)
...\login\config\mmo.properties

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Listenig for GameServers on *:9014            <----- What is it? (tutorial l2j say: "Listenig for GameServers on 127.0.0.1:9014")
Your Loginserver is listening on all available IPs on Port 9014 for a/more Gameserver(s)
Login Server ready on *:2106
Can you post the content of these files WITHOUT PASSWORDS?
...\login\config\loginserver.properties
...\game\config\server.properties

This should look like this:
...\login\config\loginserver.properties

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# Bind ip of the LoginServer, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginserverHostname = 127.0.0.1 # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014
...\game\config\server.properties

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# Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = 127.0.0.1 # Default: 7777GameserverPort = 7777

Re: CAn´t login

Posted: Tue Dec 18, 2012 1:01 pm
by alfonsoric
IPCONFIG

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="mml2team.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.1.30" />
</gameserver>

LOGINSERVER

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password =
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = xxxxx

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False
LoginRestartTime = 24

GAMESERVER

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = xxxxx

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

HOST

# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host

# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost

127.0.0.1 l2authd.lineage2.com

PORTS ROUTER

::Server::::External::::External:::Protocol:::Internal::: Internal:::::Server Ip::::::::::Remote
::Name:::: Port Star:::Port End::::::::::::::::Port Start::Port End:::::Address::::::::::::Host
Lineage2::::7777::::::::7777::::::TCP/UDP:::::7777::::::7777:::::192.168.1.30:::::192.168.1.30
Lineage2::::2106::::::::2106::::::TCP/UDP:::::2106::::::2106:::::192.168.1.30:::::192.168.1.30
Lineage2::::2009::::::::2009::::::TCP/UDP:::::2009::::::2009:::::192.168.1.30:::::192.168.1.30
Lineage2::::80:::::::::::80:::::::::TCP/UDP:::::80::::::::80::::::::192.168.1.30:::::192.168.1.30
Lineage2::::53:::::::::::53:::::::::TCP/UDP:::::53::::::::53::::::::192.168.1.30::::::192.168.1.30
Lineage2::::3306::::::::3306::::::TCP/UDP:::::3306::::::3306:::::192.168.1.30:::::192.168.1.30
Lineage2::::9014::::::::9014::::::TCP/UDP:::::9014::::::9014:::::192.168.1.30:::::192.168.1.30

Re: CAn´t login

Posted: Tue Dec 18, 2012 2:33 pm
by taro87
Now, i am pretty confused. Are you trying to connect from "outside" or "inside"?

IPCONFIG
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="mml2team.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">

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It says IP. You provided a DNS here.
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.1.30" />
</gameserver>

Re: CAn´t login

Posted: Tue Dec 18, 2012 4:10 pm
by UnAfraid
Moderated your posts do not modify the client files this is illegal and you cannot talk about it here.
Simply use clean high five files and change hosts file as i said few replies above.

Read carefully what we've written i am not going to repeat same thing bunch of times.

/locked