Page 2 of 2

Re: Checking spawn

Posted: Sun Aug 07, 2011 2:35 am
by tukune

Code: Select all

   Announcements.getInstance().announceToAll("Warpgate is now 80% energized!");- if (checkNpcSpawn())- {-     _warpgateverdeescuroum.deleteMe();-     _warpgateverdeescurodois.deleteMe();-     _warpgateverdeescurotres.deleteMe();- }+ if (_warpgateverdeescuroum != null) _warpgateverdeescuroum.deleteMe();+ if (_warpgateverdeescurodois != null) _warpgateverdeescurodois.deleteMe();+ if (_warpgateverdeescurotres != null) _warpgateverdeescurotres.deleteMe();+ _warpgateverdeescuroum = null;+ _warpgateverdeescurodois = null;+ _warpgateverdeescurotres = null;

Re: Checking spawn

Posted: Sun Aug 07, 2011 8:07 am
by DreamStage
didnt solved the problem. The problem still persists

Re: Checking spawn

Posted: Sun Aug 07, 2011 9:44 am
by SolidSnake
Post the errors showed in the gameserver console.

Re: Checking spawn

Posted: Sun Aug 07, 2011 10:18 am
by DreamStage
i told you yesterday at private chat man:

says the same problem:

Code: Select all

for (L2Spawn spawn : SpawnTable.getInstance().getSpawnTable()) Can only iterate over an array or an of java.lang.Iterable

Re: Checking spawn

Posted: Sun Aug 07, 2011 2:46 pm
by tukune
for (L2Spawn spawn : SpawnTable.getInstance().getSpawnTable().values())