Re: a question bout l2j programing lang
Posted: Sun Apr 17, 2011 8:36 pm
Do you realize there are 20'000+ skills?
And a LOT of them have many things in common.
And a LOT of them have many things in common.
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welll someone with lots of time and lots of will will doit lol cuz it will be just copy paste and change some parameters or make a program that will make them at least the most basic ones buff/atack/magics skill's etc.ok it will need some time i get it but wouldn't this make the skill more how to say stable ? XD i mean thats how they doit in off they must have a reason to doit like thisjurchiks wrote:Do you realize there are 20'000+ skills?
And a LOT of them have many things in common.
yeee ? i was messing in off files and i saw that kind class and skill thingy loljurchiks wrote:that's not how they do it in off, there they have xml-similar structure in a text file, here is a whole compilable class.
its mess there i downloaded an off pack in maxxcheaters just to check it out a epilogue one and i found it there i dont remember exactly where the file was cuz off has like 300 ? diferent files lol soo i deleted it and continued with l2jjurchiks wrote:in which file?
WELL my aim was to see how AI.s are in off but instead i found some assembly scripts and none ai and u know assembly is b....h to understand and i was bored to read those thousand instructions they had on nearly every filejurchiks wrote:lol... l2j has ~2k different files, not counting htmls.
u know how to decompile those thingys ? pls explain am so curius how AI.s are in c++ lol i bet they are very simple as u sayjurchiks wrote:That was NASC you found. It can be and has been decompiled, the real code is very simple.
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removed by lion, and warninghmm preety complex for me to understand but it doesnt seem to be the whole freeya thingy btwjurchiks wrote:No, I don't know how to decompile it, I only said it has been decompiled, not that I did it.
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