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Re: help with server start

Posted: Thu Apr 14, 2011 1:09 pm
by bembelinas
and what does it gives ? and were this in gameserver ? and that pasword to my data base ? becasue there no pasword

Re: help with server start

Posted: Thu Apr 14, 2011 1:42 pm
by sam.jr
bembelinas wrote:and what does it gives ? and were this in gameserver ? and that pasword to my data base ? becasue there no pasword
Edit this options in server and login properties. If you havent pass to base - stay it empty.

Re: help with server start

Posted: Thu Apr 14, 2011 2:30 pm
by bembelinas

Code: Select all

# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = *# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword =  # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 146;152AllowedProtocolRevisions = 152

i want to ask why i need to add that lines if there are same ones in both gameserver/config/server and loginserver?

Re: help with server start

Posted: Thu Apr 14, 2011 3:43 pm
by sam.jr
bembelinas wrote:i want to ask why i need to add that lines if there are same ones in both gameserver/config/server and loginserver?
Edit this options. Edit doesnt mean add. You find this line in ur config file and change ur value by this. Understand?

Yes smthng like that. If you did all right - must be work.

Re: help with server start

Posted: Thu Apr 14, 2011 3:44 pm
by bembelinas
no it didnt work i was trying different combinations but nothink.. i think mabye with router smt.

Re: help with server start

Posted: Thu Apr 14, 2011 4:00 pm
by sam.jr
bembelinas wrote:no it didnt work i was trying different combinations but nothink.. i think mabye with router smt.
Let ppl try to connect on ur 7777 and 2106 ports on external ip.
In some case 7777 may be opened only for local interface and ppl from other net cant connected to you.

Re: help with server start

Posted: Thu Apr 14, 2011 5:32 pm
by bembelinas
can you show me where to change because I did not understand this one :?:

Re: help with server start

Posted: Thu Apr 14, 2011 5:42 pm
by sam.jr

Code: Select all

# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = 84.55.6.66# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword =

Code: Select all

# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 84.55.6.66 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = *# ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = *# Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15  # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False

Re: help with server start

Posted: Thu Apr 14, 2011 6:12 pm
by bembelinas
ah... still not working i can login and play but others no :?

Re: help with server start

Posted: Thu Apr 14, 2011 6:43 pm
by sam.jr
bembelinas wrote:ah... still not working i can login and play but others no :?
Let ppl try to connect on ur 7777 and 2106 ports on external ip.
In some case 7777 may be opened only for local interface and ppl from other net cant connected to you.
Check opened ports. Try manualy listen port(use netcat or smtng else). If ppl can connect to you - problem with l2j settings, else not - problem in forwarding(ur router).

Re: help with server start

Posted: Fri Apr 15, 2011 8:09 am
by bembelinas
ppl cant conect jsut i can

Re: help with server start

Posted: Fri Apr 15, 2011 10:22 am
by sam.jr
bembelinas wrote:ppl cant conect jsut i can
:mrgreen: ok.

Re: help with server start

Posted: Fri Apr 15, 2011 3:43 pm
by bembelinas
talnet server is curently disable waht that means ?

Re: help with server start

Posted: Fri Apr 15, 2011 4:48 pm
by sam.jr
talnet server is curently disable waht that means ?
It means - telnet is disabled. You must read more manuals.

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Re: help with server start

Posted: Fri Apr 15, 2011 5:11 pm
by bembelinas
this can be somohow related to players cant login ?