WARNING: Unclosed connection!

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Sypha
Posts: 3
Joined: Sun May 13, 2007 3:20 pm

Re: WARNING: Unclosed connection!

Post by Sypha »

Your fixes doesnt work, it gives errors

Line: -1 - Column: -1

Traceback (innermost last):
(no code object) at line 0
SyntaxError: ('invalid syntax', ('__init__.py', 721, 33, '\t\t\t\trem.close()'))



Please try to test your fixes at least before posting them. thanks

Here is my code / stilll has unclosed connection error

part1

Code: Select all

import sysfrom com.l2jserver import Configfrom com.l2jserver import L2DatabaseFactoryfrom com.l2jserver.gameserver.datatables import ItemTablefrom com.l2jserver.gameserver.datatables import SkillTablefrom com.l2jserver.gameserver.model.actor.instance import L2PcInstancefrom com.l2jserver.gameserver.model.actor.instance import L2PetInstancefrom com.l2jserver.gameserver.model.actor.instance import L2SummonInstancefrom com.l2jserver.gameserver.model.olympiad import Olympiadfrom com.l2jserver.gameserver.model.quest import QuestStatefrom com.l2jserver.gameserver.model.quest import Statefrom com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuestfrom com.l2jserver.gameserver.network.serverpackets import SetSummonRemainTimefrom com.l2jserver.gameserver.network.serverpackets import SetupGaugefrom java.lang import Systemfrom java.util import Iterator QUEST_ID = 555QUEST_NAME   = "NPCBuffer"QUEST_DESCRIPTION   = "custom"QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAMENPC_ID = 5000 TITLE_NAME = "Scheme Buffer"SCRIPT_RELOAD = FalseENABLE_VIP_BUFFER = FalseVIP_ACCESS_LEVEL = 0ENABLE_BUFF_SECTION = TrueENABLE_SCHEME_SYSTEM = TrueENABLE_HEAL = TrueENABLE_BUFFS = TrueENABLE_RESIST = TrueENABLE_SONGS = TrueENABLE_DANCES = TrueENABLE_CHANTS = TrueENABLE_OL = TrueENABLE_OTHERS = TrueENABLE_SPECIAL = TrueENABLE_CUBIC = TrueENABLE_BUFF_REMOVE = TrueENABLE_BUFF_SET = TrueBUFF_WITH_KARMA = FalseFREE_BUFFS = FalseTIME_OUT = TrueTIME_OUT_TIME = 10MIN_LEVEL = 1BUFF_REMOVE_PRICE = 0HEAL_PRICE = 0BUFF_PRICE = 0RESIST_PRICE = 0SONG_PRICE = 0DANCE_PRICE = 0CHANT_PRICE = 0OL_PRICE = 0OTHERS_PRICE = 0SPECIAL_PRICE = 0CUBIC_PRICE = 0BUFF_SET_PRICE = 0SCHEME_BUFF_PRICE = 10000SCHEMES_PER_PLAYER = 4CONSUMABLE_ID = 57MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNTMAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT def rebuildMainHtml(st) :    MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = ""    bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")    if st.getInt("Pet-On-Off") == 1:        bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs"        MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"       else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"    if ENABLE_BUFF_SECTION == True :            if ENABLE_BUFFS == True :            if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1        if ENABLE_RESIST == True :                if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]                      i+=2;j+=1        if ENABLE_SONGS == True :            if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1        if ENABLE_DANCES == True :            if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1        if ENABLE_CHANTS == True :            if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1        if ENABLE_OL == True :            if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Dominator\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_Dominator 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1        if ENABLE_SPECIAL == True :            if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1        if ENABLE_OTHERS == True :            if i>2:i=0            MESSAGE += TRS[i]+"<button value=\"Dwarf\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1    if ENABLE_CUBIC == True:        if i>2:i=0        MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]        i+=2;j+=1    if ENABLE_BUFF_SET == True :        if i>2:i=0        MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]             i+=2;j+=1    if ENABLE_HEAL == True :        if i>2:i=0        MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]            i+=2;j+=1    if ENABLE_BUFF_REMOVE == True:        if i>2:i=0        MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]                 i+=2;j+=1    if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>"    else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>"    if ENABLE_SCHEME_SYSTEM == True :         MAIN_HTML_MESSAGE += generateScheme(st)     if st.getPlayer().isGM() :         MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"    MAIN_HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font>"    MAIN_HTML_MESSAGE += "</center></body></html>"    return MAIN_HTML_MESSAGE def generateScheme(st) :    schemeName = []    schemeId = []    HTML = ""    conn=L2DatabaseFactory.getInstance().getConnection()    rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))    action=rss.executeQuery()    while (action.next()) :        try :            schemeName += [action.getString("scheme_name")]            schemeId += [action.getString("id")]        except : print "Query error!"    try : L2DatabaseFactory.close(conn)    except : pass    if len(schemeName) > 0:        MESSAGE = ""        i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")        while i <= len(schemeName) - 1:                if j>2:j=0            MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=130 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[j+1]            i+=1;j+=2        if i == 1: HTML+= MESSAGE + "<br>"        else: HTML+= "<table>" + MESSAGE + "</table><br>"    if len(schemeName) < SCHEMES_PER_PLAYER :        HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=85 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"    else : HTML += "<table width=100><tr>"    if len(schemeName) > 0 :        HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=85 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"        HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=85 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>"                   else : HTML += "</tr></table>"    return HTML def reloadPanel(st) :    HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"    HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>"    HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"    HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"    HTML_MESSAGE += "<tr><td><br></td></tr>"                                                                                                                                                                                                    HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FFFFFF\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>"    HTML_MESSAGE += "<tr><td></td></tr></table><br>"    HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"    HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=50 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"    HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=50 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                 HTML_MESSAGE += "</center></body></html>"    return HTML_MESSAGE def getitemname(st,itemval):    conn=L2DatabaseFactory.getInstance().getConnection()    itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))    il=itemidList.executeQuery()    val = "No Name"    if il :        il.next()        try : val = il.getString("name")                            except : pass    try : L2DatabaseFactory.close(conn)    except: pass    return val def getBuffCount(scheme) :    count = 0    conn=L2DatabaseFactory.getInstance().getConnection()    rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")    action=rss.executeQuery()    while (action.next()) :        try : count += 1        except : count = 0    try : L2DatabaseFactory.close(conn)    except : pass           return count def getBuffType(id) :    conn=L2DatabaseFactory.getInstance().getConnection()    act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1")    act.setInt(1, int(id))    rs=act.executeQuery()    val = "none"    if rs :        rs.next()        try : val = rs.getString("buffType")                            except : val = "none"    try : L2DatabaseFactory.close(conn)    except: pass    return val def isEnabled(id,level) :    conn=L2DatabaseFactory.getInstance().getConnection()    act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1")    act.setInt(1, int(id))    act.setInt(2, int(level))    rs=act.executeQuery()    val = "False"    if rs :        rs.next()        try : num = rs.getString("canUse")                          except : pass    try : L2DatabaseFactory.close(conn)    except: pass    if num == "1" : val = "True"        return val                                              def isUsed(scheme,id,level) :    count = 0; used = False    conn=L2DatabaseFactory.getInstance().getConnection()    rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"")    action=rss.executeQuery()    used = False    while (action.next()) :        try : count += 1        except : count = 0    try : L2DatabaseFactory.close(conn)    except : pass           if count > 0 : used = True    return used def getclassbuff(id):       conn=L2DatabaseFactory.getInstance().getConnection()    getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"")    gt=getTipo.executeQuery()    val = 0    if gt :        gt.next()        try : val = gt.getInt("buff_class")        except : pass    try : L2DatabaseFactory.close(conn)    except : pass    return val def showText(st,type,text,buttonEnabled,buttonName,location) :    MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"    MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>"    if buttonEnabled == "True" :        MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=100 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"    MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"    st.playSound("ItemSound3.sys_shortage")    return MESSAGE def ReloadConfig(st) :    try:        if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.")        else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")    except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")    return rebuildMainHtml(st)    class Quest (JQuest) :        def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)     def onAdvEvent (self,event,npc,player) :        st = player.getQuestState(QUEST_LOADING_INFO)        getpetbuff = 0        if st.getInt("Pet-On-Off") == 1: getpetbuff = 1         def createScheme() :            HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST seprerate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>"            HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML                    def deleteScheme() :             HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>"            conn=L2DatabaseFactory.getInstance().getConnection()            rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))            action=rss.executeQuery()            while (action.next()) :                try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=200 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                except : print "Query error!"            try : L2DatabaseFactory.close(conn)            except : pass               HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                       HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML                    def editScheme() :             name = ""; id = ""            HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>"            conn=L2DatabaseFactory.getInstance().getConnection()            rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))            action=rss.executeQuery()            while (action.next()) :                try :                    name = action.getString("scheme_name")                    id = action.getString("id")                    HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                except : print "Query error!"            try : L2DatabaseFactory.close(conn)            except : pass               HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML         def getOptionList(scheme) :            Bcount = getBuffCount(scheme)            HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>There are <font color=\"LEVEL\">"+str(Bcount)+"</font> buffs in current scheme!<br><br>"            if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES:                HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if Bcount > 0 :                HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=200 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                         HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML                def buildHtml(buffType):            HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>"            if FREE_BUFFS == True : HTML_MESSAGE += "All buffs are for <font color=\"LEVEL\">free</font>!"                      else :                price = 0                if buffType == "buff" : price = BUFF_PRICE                if buffType == "resist" : price = RESIST_PRICE                if buffType == "song" : price = SONG_PRICE                if buffType == "dance" : price = DANCE_PRICE                if buffType == "chant" : price = CHANT_PRICE                if buffType == "overlord" : price = OL_PRICE                if buffType == "others" : price = OTHERS_PRICE                if buffType == "special" : price = SPECIAL_PRICE                if buffType == "cubic" : price = CUBIC_PRICE                HTML_MESSAGE += "All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!"            HTML_MESSAGE += "<table width=230>"            conn=L2DatabaseFactory.getInstance().getConnection()            buffCount = 0; i = 0            getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1")            rs=getList.executeQuery()            while (rs.next()) :                try : buffCount += 1                except : buffCount = 0            if buffCount == 0 : HTML_MESSAGE += "No buffs are available at this moment!<br>"            else :                availableBuffs = []                getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1  ORDER BY Buff_Class ASC, id")                rs=getList.executeQuery()                while (rs.next()) :                    try :                        bId = rs.getInt("buffId")                        bLevel = rs.getInt("buffLevel")                        bName = SkillTable.getInstance().getInfo(bId,bLevel).getName()                        bName = bName.replace(" ","+")                        availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)]                    except: HTML_MESSAGE += "Error loading buff list...<br>"                try : L2DatabaseFactory.close(conn)                except : pass                avBuffs = len(availableBuffs)                format = "0000"                for avBuffs in availableBuffs :                    buff = avBuffs                    buff = buff.replace("_"," ")                    buffSplit = buff.split(" ")                    name = buffSplit[0]                    id = int(buffSplit[1])                    level = buffSplit[2]                    name = name.replace("+"," ")                    if id < 100 : format = "00"+str(id)                    elif id > 99 and id < 1000 : format = "0"+str(id)                    else :                        if id > 4698 and id < 4701 : format = "1331"                        elif id > 4701 and id < 4704 : format = "1332"                        else: format = str(id)                    i += 1                    HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=190 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"                                               HTML_MESSAGE += "</table><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML_MESSAGE                def generateQuery(case,case2) :            aa = 1; count = 0; qry = ""; buffTypes = []            if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS:                count += 1                buffTypes += ["\"buff\""]            if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS:                count += 1                buffTypes += ["\"resist\""]            if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES:                count += 1                buffTypes += ["\"song\""]            if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES:                count += 1                buffTypes += ["\"dance\""]            if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS:                count += 1                buffTypes += ["\"chant\""]            if ENABLE_OL == True and case < MAX_SCHEME_BUFFS:                count += 1                buffTypes += ["\"overlord\""]            if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS:                count += 1                buffTypes += ["\"others\""]            if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS:                count += 1                buffTypes += ["\"special\""]            while aa <= count :                if aa == count : qry += buffTypes[aa-1]                else : qry += buffTypes[aa-1]+","                aa += 1            return qry                def viewAllSchemeBuffs(scheme,page,action) :            def getBuffCount(scheme) :                count = 0; D_S_Count = 0; B_Count = 0                conn=L2DatabaseFactory.getInstance().getConnection()                rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")                action=rss.executeQuery()                while (action.next()) :                    try :                         val = action.getInt("buff_class")                        count += 1                          if val == 1 or val == 2: D_S_Count += 1                        else: B_Count += 1                              except : count = 0; D_S_Count = 0 ; B_Count = 0                res = str(count) + " " + str(B_Count) + " " + str(D_S_Count)                try : L2DatabaseFactory.close(conn)                except : pass                       return res            buffList = []            conn=L2DatabaseFactory.getInstance().getConnection()            count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder=""            HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>"            eventSplit = getBuffCount(scheme).split(" ")            TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2])            if action == "add" :                HTML_MESSAGE += "You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!"                QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id"            if action == "remove" :                HTML_MESSAGE += "You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances"                QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id"                          getBuffCount = conn.prepareStatement(QUERY)            rss = getBuffCount.executeQuery()            while (rss.next()) :                try :                    if action == "add" :                        name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()                        name = name.replace(" ","+")                        buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)]                    if action == "remove" :                        name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName()                        name = name.replace(" ","+")                        buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)]                                         count = count + 1                except :                    buffList = []                    count = 0            try : L2DatabaseFactory.close(conn)            except : pass            HTML_MESSAGE += "<table width=230><tr>"            buffsPerPage = 20            while incPageCount == True: # generating page count                if count < buffsPerPage : incPageCount = False                else : count = count - buffsPerPage                 pc += 1             ii = 1            while ii <= pc :                if pc > 5 :                    width = "25"                    pageName = "P"                else :                    width = "50"                    pageName = "Page "                if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"                if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"                                 ii += 1            HTML_MESSAGE += "</tr></table>"            value = ""; bll = len(buffList); j = 0; k=0            if buffsPerPage*int(page) > bll : j = bll            else : j = buffsPerPage*int(page)            i = buffsPerPage*int(page)-buffsPerPage            while i < j :                value = buffList[i]                value = value.replace("_"," ")                extr = value.split(" ")                name = extr[0]                name = name.replace("+"," ")                id = int(extr[1])                level = extr[2]                page = int(extr[3])                if id < 100 : format = "00"+str(id)                elif id > 99 and id < 1000 : format = "0"+str(id)                else :                    if id > 4698 and id < 4701 : format = "1331"                    elif id > 4701 and id < 4704 : format = "1332"                    else: format = str(id)                if action == "add":                    if isUsed(scheme,id,level) == False:                        if k % 2 != 0 : HTML_MESSAGE += "<table width=230>"                        else : HTML_MESSAGE += "<table width=230>"                        HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"                        HTML_MESSAGE += "</tr></table>"; k+=1                if action == "remove":                    if k % 2 != 0 : HTML_MESSAGE += "<table width=230>"                    else : HTML_MESSAGE += "<table width=230>"                    HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"                    HTML_MESSAGE += "</table>"; k+=1                i += 1            HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                           HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML_MESSAGE         def viewAllBuffTypes() :            HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"            HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management]</font><br>"            if ENABLE_BUFFS == True :                HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_RESIST == True :                HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                        if ENABLE_SONGS == True :                HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_DANCES == True :                HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_CHANTS == True :                HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_OL == True :                HTML_MESSAGE += "<button value=\"Dominator\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list overlord Dominator 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_SPECIAL == True :                HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_OTHERS == True :                HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_CUBIC == True :                HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            if ENABLE_BUFF_SET == True :                HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"                     HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML_MESSAGE                def viewAllBuffs(type,typeName,page) :            buffList = []            conn=L2DatabaseFactory.getInstance().getConnection()            count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder=""            HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"            typeName = typeName.replace("_"," ")            if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1"            else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\""            getBuffCount = conn.prepareStatement(QUERY)            rss = getBuffCount.executeQuery()            while (rss.next()) :                try :                       name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()                    name = name.replace(" ","+")                    usable = rss.getString("canUse")                    forClass = rss.getString("forClass")                    skill_id = rss.getString("buffId")                    skill_level = rss.getString("buffLevel")                    buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level]                    count = count + 1                except :                    buffList = []                    count = 0            try : L2DatabaseFactory.close(conn)            except : pass            buffList.sort()            HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management - "+typeName+" - Page "+str(page)+"]</font><br><table width=230><tr>"            if type == "set" : buffsPerPage = 12            else : buffsPerPage = 20            while incPageCount == True:                if count < buffsPerPage :  incPageCount = False                else : count -= buffsPerPage                 pc += 1            ii = 1            typeName = typeName.replace(" ","_")            while ii <= pc :                if pc > 5 :                    width = "25"                    pageName = "P"                else :                    width = "50"                    pageName = "Page "                HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"                ii += 1            HTML_MESSAGE += "</tr></table><br>"            value = ""; bll = len(buffList); j = 0            if buffsPerPage*int(page) > bll : j = bll            else : j = buffsPerPage*int(page)            i = buffsPerPage*int(page)-buffsPerPage            while i < j :                value = buffList[i]                value = value.replace("_"," ")                extr = value.split(" ")                name = extr[0]                name = name.replace("+"," ")                forClass = int(extr[1])                page = extr[2]                usable = int(extr[3])                skillPos = extr[4]+"_"+extr[5]                if i % 2 != 0 : HTML_MESSAGE += "<table width=230>"                else : HTML_MESSAGE += "<table width=230>"                if type == "set" :                    if forClass == 0 :                        listOrder="List=\"Fighter;Mage;All;None;\""                    if forClass == 1 :                        listOrder="List=\"Mage;Fighter;All;None;\""                    if forClass == 2 :                        listOrder="List=\"All;Fighter;Mage;None;\""                    if forClass == 3 :                        listOrder="List=\"None;Fighter;Mage;All;\""                     HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>"                    HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=50 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"                else :                    HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">"                    if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"                    elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"                HTML_MESSAGE += "</table>"                i += 1            HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                           HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML_MESSAGE                     def manageSelectedBuff(buffPosId,canUseBuff) :            bpid = buffPosId.split("_")            bId= bpid[0]            bLvl= bpid[1]            conn=L2DatabaseFactory.getInstance().getConnection()            upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1")            try :                upd.executeUpdate()                upd.close()                L2DatabaseFactory.close(conn)            except :                try : L2DatabaseFactory.close(conn)                except : pass                        def manageSelectedSet(id,newVal,opt3) :            bpid = id.split("_")            bId= bpid[0]            bLvl= bpid[1]                   conn=L2DatabaseFactory.getInstance().getConnection()            upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?")            upd.setString(1, newVal)            upd.setString(2, str(bId))            upd.setString(3, str(bLvl))            try :                upd.executeUpdate()                upd.close()                L2DatabaseFactory.close(conn)            except :                try : L2DatabaseFactory.close(conn)                except : pass            return viewAllBuffs("set","Buff Sets",str(opt3))                                                                                            def addTimeout(gaugeColor,amount,offset) :            endtime = int((System.currentTimeMillis() + (amount * 1000))/1000)            st.set("blockUntilTime",str(endtime))            st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset))                       def heal(case) :            if case == 0:                st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp())                st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp())                st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp())            if case == 1 and st.player.getPet() != None :                st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp())                st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp())                try:                    st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed())                    st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed()))                except:                     try:                         st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime())                        st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining()))                    except: pass        eventSplit = event.split(" ")        event = eventSplit[0]        eventParam1 = eventSplit[1]        eventParam2 = eventSplit[2]        eventParam3 = eventSplit[3]         if event == "reloadscript":            if eventParam1 == "1": return ReloadConfig(st)            if eventParam1 == "0": return rebuildMainHtml(st)         if event == "redirect" :            if eventParam1 == "main" : return rebuildMainHtml(st)            if eventParam1 == "manage_buffs" : return viewAllBuffTypes()         if event == "buffpet" :            if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :                st.set("Pet-On-Off",eventParam1)                if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600)            return rebuildMainHtml(st)                if event == "create" :            con=L2DatabaseFactory.getInstance().getConnection()            param = eventParam1.replace("."," ")            if param == "no_name" :                return showText(st,"Info","Please, enter the scheme name!","True","Return","main")            else :                ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)")                ins.setString(1, str(st.player.getObjectId()))                ins.setString(2, param)                try :                    ins.executeUpdate()                    ins.close()                    con.close()                    L2Databasefactory.close(con)                except : pass            return rebuildMainHtml(st)             
Sypha
Posts: 3
Joined: Sun May 13, 2007 3:20 pm

Re: WARNING: Unclosed connection!

Post by Sypha »

part2

Code: Select all

        if event == "delete" :            conn=L2DatabaseFactory.getInstance().getConnection()            rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1")            rem.setString(1, eventParam1)            try : rem.executeUpdate()            except : pass            rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?")            rem.setString(1, eventParam1)            try :                rem.executeUpdate()                rem.close()                L2DatabaseFactory.close(conn)            except :                try : L2DatabaseFactory.close(conn)                except : pass                   return rebuildMainHtml(st)                if event == "delete_c" :            HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '"+eventParam2+"' scheme?<br><br>"            HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=50 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"            HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=50 height=18 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"                         HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"            return HTML                         if event == "create_1" : return createScheme()                    if event == "edit_1" : return editScheme()                if event == "delete_1" : return deleteScheme()                if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add")         if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove")                    if event == "manage_scheme_select" : return getOptionList(eventParam1)                if event == "remove_buff" :            event = eventParam1.split("_")            scheme = event[0]            skill = event[1]            level = event[2]            con=L2DatabaseFactory.getInstance().getConnection()            rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1")            rem.setString(1, scheme)            rem.setString(2, skill)            rem.setString(3, level)            try :                rem.executeUpdate()                rem.close()                con.close()            except : pass            temp=int(eventParam3) - 1            if temp <= 0 : HTML = getOptionList(scheme)            else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove")            return HTML                    if event == "add_buff" :            event = eventParam1.split("_")            scheme = event[0]            skill = event[1]            level = event[2]            idbuffclass = getclassbuff(skill)            conn=L2DatabaseFactory.getInstance().getConnection()            ins = conn.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)")            ins.setString(1, str(scheme))            ins.setString(2, str(skill))            ins.setString(3, str(level))            ins.setString(4, str(idbuffclass))            try :                ins.executeUpdate()                ins.close()                L2DatabaseFactory.close(conn)            except : pass            temp = int(eventParam3) + 1             if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme)            else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add")            return HTML                if event == "edit_buff_list" :            return viewAllBuffs(eventParam1,eventParam2,eventParam3)                if event == "changeBuffSet" :            eventParam2 = eventParam2.replace("Fighter","0")            eventParam2 = eventParam2.replace("Mage","1")            eventParam2 = eventParam2.replace("All","2")            eventParam2 = eventParam2.replace("None","3")            return manageSelectedSet(eventParam1,eventParam2,eventParam3)                        if event == "editSelectedBuff" :            eventParam2 = eventParam2.replace("-"," ")            split = eventParam2.split(" ")            action = split[0]            page = split[1]                 manageSelectedBuff(eventParam1,action)            if eventParam3 == "buff" : typeName = "Buffs"            if eventParam3 == "resist" : typeName = "Resists"            if eventParam3 == "song" : typeName = "Songs"            if eventParam3 == "dance" : typeName = "Dances"            if eventParam3 == "chant" : typeName = "Chants"            if eventParam3 == "overlord" : typeName = "Dominator"            if eventParam3 == "others" : typeName = "Others_Buffs"            if eventParam3 == "special" : typeName = "Special_Buffs"            if eventParam3 == "cubic" : typeName = "Cubics"            return viewAllBuffs(eventParam3,typeName,page)                        if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2)                            if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3)                if event == "redirect" :            if eventParam1 == "view_buffs" : return buildHtml("buff")            if eventParam1 == "view_resists" : return buildHtml("resist")            if eventParam1 == "view_songs" : return buildHtml("song")            if eventParam1 == "view_dances" : return buildHtml("dance")            if eventParam1 == "view_chants" : return buildHtml("chant")            if eventParam1 == "view_Dominator" : return buildHtml("overlord")            if eventParam1 == "view_others" : return buildHtml("others")            if eventParam1 == "view_special" : return buildHtml("special")            if eventParam1 == "view_cubic" : return buildHtml("cubic")         if event == "heal" :            if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):                if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE  :                     return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)                else :                    if getpetbuff == 1 :                        if st.player.getPet() != None : heal(getpetbuff)                        else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")                    else : heal(getpetbuff)                                 st.takeItems(CONSUMABLE_ID,HEAL_PRICE)                                      if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600)                    return rebuildMainHtml(st)            return rebuildMainHtml(st)                    if event == "removeBuffs" :            if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):                                      if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE :                     return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)                else :                    if getpetbuff == 1 :                        if st.player.getPet() != None : st.player.getPet().stopAllEffects()                        else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")                    else :                        st.getPlayer().stopAllEffects()                                if st.player.getCubics() != None:                                        for cubic in st.player.getCubics().values():                                                  cubic.stopAction()                                                 st.player.delCubic(cubic.getId())                       st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE)                    if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600)                    return rebuildMainHtml(st)            return rebuildMainHtml(st)         if event == "cast" :            if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :                buffs = []; levels = []; id = 0; level = 0                conn=L2DatabaseFactory.getInstance().getConnection()                rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id")                action=rss.executeQuery()                while (action.next()) :                    try :                        enabled = 1                        id = int(action.getString("skill_id"))                        level = int(action.getString("skill_level"))                        skillType = getBuffType(id)                        if skillType == "buff" :                            if ENABLE_BUFFS == True :                                if isEnabled(id,level) == "True" :                                     buffs += [id]                                    levels += [level]                        if skillType == "resist" :                            if ENABLE_RESIST == True :                                if isEnabled(id,level) == "True" :                                    buffs += [id]                                    levels += [level]                        if skillType == "song" :                            if ENABLE_SONGS == True :                                if isEnabled(id,level) == "True" :                                    buffs += [id]                                    levels += [level]                        if skillType == "dance" :                            if ENABLE_DANCES == True :                                if isEnabled(id,level) == "True" :                                    buffs += [id]                                    levels += [level]                        if skillType == "chant" :                            if ENABLE_CHANTS == True :                                if isEnabled(id,level) == "True" :                                    buffs += [id]                                    levels += [level]                        if skillType == "ol" :                            if ENABLE_OL == True :                                if isEnabled(id,level) == "True" :                                    buffs += [id]                                    levels += [level]                        if skillType == "others" :                            if ENABLE_OTHERS == True :                                if isEnabled(id,level) == "True" :                                    buffs += [id]                                    levels += [level]                        if skillType == "special" :                            if ENABLE_SPECIAL == True :                                if isEnabled(id,level) == "True" :                                    buffs += [id]                                    levels += [level]                    except : print "Query error!"                try : L2DatabaseFactory.close(conn)                except : pass                                    if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add")                else :                    if FREE_BUFFS == False :                        if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE :                             return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)                    i = 0                    while i <= len(buffs) - 1 :                        if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.player,st.player)                        else:                            if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())                            else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")                        i += 1                    heal(getpetbuff)                    st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE)                    if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)                    return rebuildMainHtml(st)            else : return rebuildMainHtml(st)         if event == "giveBuffs" :            if eventParam3 == "buff" : cost = BUFF_PRICE            if eventParam3 == "resist" : cost = RESIST_PRICE            if eventParam3 == "song" : cost = SONG_PRICE            if eventParam3 == "dance" : cost = DANCE_PRICE            if eventParam3 == "chant" : cost = CHANT_PRICE            if eventParam3 == "overlord" : cost = OL_PRICE            if eventParam3 == "others" : cost = OTHERS_PRICE            if eventParam3 == "special" : cost = SPECIAL_PRICE              if eventParam3 == "cubic" : cost = CUBIC_PRICE                      if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :                if FREE_BUFFS == False :                    if st.getQuestItemsCount(CONSUMABLE_ID) < cost :                        return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)                skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2))                if str(skill.getSkillType()) == "SUMMON":                    if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume():                        return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0)                if getpetbuff == 0 :                    if eventParam3 == "cubic" :                                if st.player.getCubics() != None:                                        for cubic in st.player.getCubics().values():                                                  cubic.stopAction()                                                 st.player.delCubic(cubic.getId())                        st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)                    else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer())                else:                    if eventParam3 == "cubic":                                 if st.player.getCubics() != None:                                        for cubic in st.player.getCubics().values():                                                  cubic.stopAction()                                                 st.player.delCubic(cubic.getId())                        st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)                    else:                         if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())                        else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")                st.takeItems(CONSUMABLE_ID,cost)                if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600)                return buildHtml(eventParam3)            else : return buildHtml(eventParam3)                        if event == "castBuffSet" :            if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :                if FREE_BUFFS == False :                    if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE :                         return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)                buff_sets=[]; i = 0; player_class = 3                if st.getPlayer().isMageClass() : player_class = 1                else : player_class = 0                if getpetbuff == 0 :                    conn=L2DatabaseFactory.getInstance().getConnection()                    getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")                    getSimilarNameCount.setString(1, str(player_class))                    getSimilarNameCount.setString(2, "2")                    rss = getSimilarNameCount.executeQuery()                    while (rss.next()) :                        try :                            id = rss.getInt("buffId")                            lvl = rss.getInt("buffLevel")                            buff_sets += [id,lvl]                        except : buff_sets = []                    try: L2DatabaseFactory.close(conn)                    except: pass                    while i <= len(buff_sets)-2 :                        SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer())                        i += 2                else:                    if st.player.getPet() != None :                        i = 0                        conn=L2DatabaseFactory.getInstance().getConnection()                        getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")                        getSimilarNameCount.setString(1, "0")                        getSimilarNameCount.setString(2, "2")                        rss = getSimilarNameCount.executeQuery()                        while (rss.next()) :                            try :                                id = rss.getInt("buffId")                                lvl = rss.getInt("buffLevel")                                buff_sets += [id,lvl]                            except : buff_sets = []                        try: L2DatabaseFactory.close(conn)                        except: pass                        while i <= len(buff_sets)-2 :                            SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())                            i += 2                    else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")                heal(getpetbuff)                st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE)                if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)                return rebuildMainHtml(st)            else : return rebuildMainHtml(st)        return rebuildMainHtml(st)     def onFirstTalk (self,npc,player):        st = player.getQuestState(QUEST_LOADING_INFO)        if not st : st = self.newQuestState(player)        if player.isGM():             if SCRIPT_RELOAD == True: return reloadPanel(st)            else: return rebuildMainHtml(st)        elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):             if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True:                 if BUFF_WITH_KARMA == False and player.getKarma() > 0 :                    return showText(st,"Info","You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!","False","Return","main")                 elif st.player.getLevel() < MIN_LEVEL :                    return showText(st,"Info","Your level is too low!<br>You have to be at least level <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font>,<br>to use my services!","False","Return","main")                            elif st.player.getPvpFlag() > 0 :                    return showText(st,"Info","You can't buff while you are <font color=\"800080\">flagged!</font><br>Wait some time and try again!","False","Return","main")                 elif st.player.isInCombat() :                    return showText(st,"Info","You can't buff while you are attacking!<br>Stop your fight and try again!","False","Return","main")                  else: return rebuildMainHtml(st)             else: return showText(st,"Sorry","This buffer is only for VIP's!<br>Contact the administrator for more info!","False","Return","main")          else: return showText(st,"Sorry","You have to wait a while!<br>if you wish to use my services!","False","Return","main")         QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION)QUEST.addStartNpc(NPC_ID)QUEST.addFirstTalkId(NPC_ID)QUEST.addTalkId(NPC_ID)
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: WARNING: Unclosed connection!

Post by hope »

this post is over a year old of course the code will not work check dates before you post
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