Game (client) crash
Forum rules
READ NOW: L2j Forums Rules of Conduct
READ NOW: L2j Forums Rules of Conduct
- eva_m
- Posts: 68
- Joined: Tue May 19, 2009 8:59 am
Re: Game (client) crash
It is sad. At inclusion of recommended geodate from http://svn.l2jfree.com/svn/geodata/trunk/ The problem has appeared again. Now players meanwhile play without geodate in general: - (
- Notorious
- Posts: 501
- Joined: Thu May 28, 2009 3:50 pm
- Location: Sweden
Re: Game (client) crash
New client is buggy, and can't seem to handle being on low priority any longer.
Go to options ingame, click on the Audio/System tab, then un-tick "Decrease background performance".
This will make the client run full-speed even in background, and it will no longer crash when you dualbox.
Go to options ingame, click on the Audio/System tab, then un-tick "Decrease background performance".
This will make the client run full-speed even in background, and it will no longer crash when you dualbox.
- eva_m
- Posts: 68
- Joined: Tue May 19, 2009 8:59 am
Re: Game (client) crash
VEEEEERY, very thanksNotorious wrote:New client is buggy, and can't seem to handle being on low priority any longer.
Go to options ingame, click on the Audio/System tab, then un-tick "Decrease background performance".
This will make the client run full-speed even in background, and it will no longer crash when you dualbox.

-
- Posts: 88
- Joined: Tue Jun 30, 2009 7:43 am
Re: Game (client) crash
a few of my players are still experience issues, one of them states the following
I have the problem that I have always get after 5 min a crash error when i farm...funny as I get no error when I stood for hours in the Town. I already n-tick "Decrease background performance"...but it not help
- Notorious
- Posts: 501
- Joined: Thu May 28, 2009 3:50 pm
- Location: Sweden
Re: Game (client) crash
Experiencing the same on my server from a lot of players. Seems players with Windows XP are somewhat spared from crashes, but they get it too sometimes. Vista and W7 crashes a lot.
Especially during TvT, so I decided to turn TvT off temporarily while we wait for a more stable client.
Because I think it's the client itself that is buggy, and we only have to wait for NCZ0ft to figure it out.
Especially during TvT, so I decided to turn TvT off temporarily while we wait for a more stable client.
Because I think it's the client itself that is buggy, and we only have to wait for NCZ0ft to figure it out.