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Re: Some questions

Posted: Sun Mar 21, 2010 12:20 pm
by Tan
No Point to create new topic then i am posting here :p
1.Witch floodprotection i should change to macro works retail like?
2. Olympiad Observator mode- in retail players could see Buffs of both players in stadium
3. After Player kill Player in Olympiad Buffs Geting Canceled
4. Shadows Step Should "have graphic effect" after he teleports to target i meant the Blesssed Scrolls of Escape Graphic Effect.
5. Deflect Magic (Was Discussed on forum ) should have 100% more chance to avoid magics not decreases 50% dmg of magic skills.

Re: Some questions

Posted: Sun Mar 21, 2010 12:31 pm
by Mayhem
1. see last post: viewtopic.php?f=13&t=16125

Re: Some questions

Posted: Sun Mar 21, 2010 5:50 pm
by JIV
Zealar wrote:
momo61 wrote:I know... Players cant tank raids at all anymore. Basically rendering the tank classes useless and unncessary at raids.
I doubt it's like that on retail.
Ofc that is not retail. L2j raid (all) is total hmmm buget and custom.
its feature

Re: Some questions

Posted: Tue Mar 23, 2010 10:12 pm
by Tan
Soul Shots- Them Should Show The Grapic Effect everytime you change weapon
For Exemple You Wear Angel Slayer Active SoulShots then You change weapon to Draconic Bow and then The Effect of Activity SoulShot should appears.

Re: Some questions

Posted: Tue Mar 23, 2010 10:25 pm
by jurchiks
doesn't it?
afaik it does, mb you have old server?

Re: Some questions

Posted: Fri Mar 26, 2010 7:17 pm
by ksajek
I did not wanted to start new topic so i'll post my question here:

Will "double" craft work someday ? It should work till gracia part 1

Link : http://www.lineage2.com/news/gracia_07.html

[items]
Item Manufacturing

When crafting an item, there is a chance that the crafter could create two items from one set of materials, or that the created item is a Foundation Item.

A Foundation Item can be refined into a Masterwork Item by the Blacksmith of Mammon.

Masterwork Weapons may be converted into Kamael-exclusive weapons and dual-swords.
I'v seen code for foundation item and i wonder if there is some simple way to add chance for "double" creation...

thx ;)

Re: Some questions

Posted: Sat Mar 27, 2010 6:26 am
by _DS_
Double creation already exist. Only low-grade items can be double-created.

Re: Some questions

Posted: Sat Mar 27, 2010 12:54 pm
by jurchiks
which grades, if I may ask?

Re: Some questions

Posted: Sun Mar 28, 2010 5:03 am
by _DS_
Check recipes.xml for count="2" in tag production.

Re: Some questions

Posted: Wed Mar 31, 2010 8:04 am
by Zealar
JIV wrote:
Zealar wrote:
momo61 wrote:I know... Players cant tank raids at all anymore. Basically rendering the tank classes useless and unncessary at raids.
I doubt it's like that on retail.
Ofc that is not retail. L2j raid (all) is total hmmm buget and custom.
its feature
What? :shock:

Re: Some questions

Posted: Wed Mar 31, 2010 10:22 am
by Tan
This question i should get answers be myself but really atm i cant move any test server :X
Does Inmmunity Shock Stack with Resist Shock in new Revision's?
I meant The Buff from Criclet of Any Castle stuck with Eva Saint buff

Re: Some questions

Posted: Sun Feb 19, 2012 1:39 pm
by Amrod
Hi Community

I thought I'll use directly this post instead of making again a new one (even if this post doesnt fit my topic 100%). It is about double crafting which was discussed here.
Double creation already exist. Only low-grade items can be double-created.
Correct. I also looked a bit around in the recipes.xml. I had the idea to make that possible also for higher greades (s, s80 etc.) Because the structure of the d grade recipes ist not the same as the higher ones, I simply adapted adamntite ring to test it. Its just an idea :)

Code: Select all

<item id="330" recipeId="4938" name="mk_adamantite_ring_i" craftLevel="6" type="dwarven" successRate="70">        <ingredient id="4938" count="1" />        <ingredient id="4050" count="12" />        <ingredient id="1886" count="1" />        <ingredient id="1895" count="25" />        <ingredient id="1887" count="5" />        <ingredient id="4044" count="5" />        <ingredient id="1459" count="22" />        <ingredient id="2132" count="2" />        <production id="887" count="1" />        <productionRare id="887" count="2" rarity="35" />          ----> new added by me        <productionRare id="12712" count="1" rarity="4" />        <statUse name="MP" value="174" />    </item> 
So what am I trying to say in other words. Lets take my example. You have a 70% chance to craft 1 Adamantine ring. There is another 35% (if the crafting process works) that you get a 2 ring at the top of that. And there is a 4% Chance to get a Foundation item.
I have tested this in game with about 50+ Crafts. I got 1 Foundation item which is really possible and many normal rings, but never 2. So are my thoughts too simple? Or is there a way to adapt the recipes in such a way? Maybe with other tags?

Regards

Re: Some questions

Posted: Thu Feb 23, 2012 7:57 pm
by Amrod
No one any idea? :?