Force level
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- L2j Veteran
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- Location: Russia
Re: Force level
I think what we will fix in on epilogue.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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- Posts: 102
- Joined: Wed Dec 10, 2008 9:29 pm
Re: Force level
Pretty sweet olympiad exploit if you guys dont fix it 
Tyrant can just hold down the focus force button and get into pre-bison/zealot without any fancy footwork.
Loller.

Tyrant can just hold down the focus force button and get into pre-bison/zealot without any fancy footwork.
Loller.
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- L2j Veteran
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- Joined: Wed Apr 30, 2008 8:53 am
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Re: Force level
Test pls. If all ok - we will commit it into epilogue.
Code: Select all
Index: java/net/sf/l2j/gameserver/model/actor/L2Character.java===================================================================--- java/net/sf/l2j/gameserver/model/actor/L2Character.java (revision 3869)+++ java/net/sf/l2j/gameserver/model/actor/L2Character.java (working copy)@@ -1980,8 +1980,10 @@ int charges = ((L2PcInstance)this).getCharges(); // Check if the spell using charges or not in AirShip+ // if skill generate charges and charges already at maximum - skill can't be used if (charges < skill.getRequiredCharges() || (skill.getMaxCharges() == 0 && charges < skill.getNumCharges())+ || (skill.getMaxCharges() > 0 && charges >= skill.getNumCharges()) || ((L2PcInstance)this).isInAirShip()) { SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
-
- L2j Veteran
- Posts: 3437
- Joined: Wed Apr 30, 2008 8:53 am
- Location: Russia
Re: Force level
No one interested ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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- Posts: 255
- Joined: Wed Jan 20, 2010 9:06 pm
Re: Force level
how fix in GF ? upper post?