Force level

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_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Force level

Post by _DS_ »

I think what we will fix in on epilogue.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Diego Vargas
Posts: 102
Joined: Wed Dec 10, 2008 9:29 pm

Re: Force level

Post by Diego Vargas »

Pretty sweet olympiad exploit if you guys dont fix it :)

Tyrant can just hold down the focus force button and get into pre-bison/zealot without any fancy footwork.

Loller.
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Force level

Post by _DS_ »

Test pls. If all ok - we will commit it into epilogue.

Code: Select all

Index: java/net/sf/l2j/gameserver/model/actor/L2Character.java===================================================================--- java/net/sf/l2j/gameserver/model/actor/L2Character.java	(revision 3869)+++ java/net/sf/l2j/gameserver/model/actor/L2Character.java	(working copy)@@ -1980,8 +1980,10 @@         	int charges = ((L2PcInstance)this).getCharges();          	// Check if the spell using charges or not in AirShip+        	// if skill generate charges and charges already at maximum - skill can't be used         	if (charges < skill.getRequiredCharges()         			|| (skill.getMaxCharges() == 0 && charges < skill.getNumCharges())+        			|| (skill.getMaxCharges() > 0 && charges >= skill.getNumCharges())         			|| ((L2PcInstance)this).isInAirShip())         	{         		SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED); 
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Force level

Post by _DS_ »

No one interested ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Uphillyout
Posts: 255
Joined: Wed Jan 20, 2010 9:06 pm

Re: Force level

Post by Uphillyout »

how fix in GF ? upper post?
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