Connection Issues

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MEC
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Connection Issues

Post by MEC »

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I've gone over everything i can find in this forums on how you connect to the L2 server with the client. but i cannot connect for anything,

i know you edit the host file. with the ip of the server.

from what i can find i've opened the ports for 7777, 9014.
is there something i'm missing?
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hope
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Re: Connection Issues

Post by hope »

post your login and gameserver configs also your host file plz also are you running on a server box or your home pc I will help you to config it
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MEC
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Re: Connection Issues

Post by MEC »

first off, ty for helping me, i appreciate it.
i'm running this off a server pc at home, i'm trying to get it so i can login and my friends can to.
my ext ip: is 96.3.0.123

gameserver config:

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = 96.3.0.123 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword =  # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 7 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 600 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 146;152AllowedProtocolRevisions = 146;152 # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7  
Logon Server Config:

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 96.3.0.123 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname =  # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15  # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = True # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword =  # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0  # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = True  # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False # Default: FalseAssert = False # Default: FalseDeveloper = False
Hosts File:

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 127.0.0.1                  Localhost # Custom host Downloaded from Starfire Gamings L2 Server 96.3.0.123 		l2authd.lineage2.com96.3.0.123 		l2patcher.lineage2.com96.3.0.123		nProtect.lineage2.com #Official GG ip redirrect is Taken Offline by NCZ0ft, emulator counter measure
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NoX
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Re: Connection Issues

Post by NoX »

1- Did you opened the port 2106???;

2- Another things that could be is your firewall;

3- Tell me if you try to conect from your own pc or from another pc on one internal lan??;

4- If you can conect from you own pc, so remember that you need add your external ip at one file in the client side.

I will wait for your answer. Hope that i can help you
lj2Black Hands : have something en mente + look around + copy +paste + try to improve it :S without knowlege -.-

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MEC
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Re: Connection Issues

Post by MEC »

i did open port 2106.

the firewall is turned off.

no i can't connect from my laptop to the server within my lan.
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NoX
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Re: Connection Issues

Post by NoX »

First of all, let´s do this:

* if you have a good on pc, you could do this :mrgreen:

1- Open your host file, C:\WINDOWS\system32\drivers\etc
2- At the end of this file, you will have this: 127.0.0.1 localhost, under this line you add the ip of your pc...
3- How you look this :?:
4- Go to start/run/cmd---enter
5- write ipconfig------enter
6- Where it say ip address thats is the ip of your pc, the one that you need to write on the host file, under 127.0.0.1 localhost line.

save the file, start gameserver and login server and then start the client and try to enter.

change in your loginserver.properties this

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If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = True 
Will be more easier.

bye, if you can enter, just send me a private message cause the other part i dont know if we can talk about it from here.
bye
lj2Black Hands : have something en mente + look around + copy +paste + try to improve it :S without knowlege -.-

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MEC
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Re: Connection Issues

Post by MEC »

idk. something somewhere is just screwy.

is there anyway to tell if the client is even connecting to the loginserver?
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hope
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Re: Connection Issues

Post by hope »

I will pm you with the fix
magestik
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Re: Connection Issues

Post by magestik »

I just logged into your ok,seems to work my ping was about 120.
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MEC
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Re: Connection Issues

Post by MEC »

how are you able to get in but i'm not?......thats screwed up
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hope
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Re: Connection Issues

Post by hope »

pm me with what u did incase you missed something
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MEC
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Re: Connection Issues

Post by MEC »

this is what my hosts file looks like right now.
do i have this wrong?

Code: Select all

 127.0.0.1        localhost #Lineage Server Info192.168.0.11	 L2authd.lineage2.com  #Server PC Interneal IP96.3.0.123         nprotect.lineage2.com #Server PC External IP  #Adobe Workaround127.0.0.1 		activate.adobe.com 
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magestik
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Re: Connection Issues

Post by magestik »

MEC wrote:this is what my hosts file looks like right now.
do i have this wrong?

Code: Select all

 127.0.0.1        localhost #Lineage Server Info192.168.0.11	 L2authd.lineage2.com  #Server PC Interneal IP96.3.0.123         nprotect.lineage2.com #Server PC External IP  #Adobe Workaround127.0.0.1 		activate.adobe.com 

you are trying to connect useing your servers nework IP, but in your seerver configs you are useing 127.0.0.1.



change internalhost in both server and gameserver as such

InternalHostname = 192.168.0.11

127.0.0.1 is only if client and server are on the same computer.
hope
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Joined: Thu Aug 30, 2007 5:17 pm

Re: Connection Issues

Post by hope »

MEC wrote:this is what my hosts file looks like right now.
do i have this wrong?

Code: Select all

 127.0.0.1        localhost #Lineage Server Info192.168.0.11	 L2authd.lineage2.com  #Server PC Interneal IP96.3.0.123         nprotect.lineage2.com #Server PC External IP  #Adobe Workaround127.0.0.1 		activate.adobe.com 
I already pm you with all the fixes if you dont understand i said pm me again
hope
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Joined: Thu Aug 30, 2007 5:17 pm

Re: Connection Issues

Post by hope »

your host file should be like this. Changing it to what you have of course you will have problems. Now going by your above post of your internal ip this is if you are running the server from that pc

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# Copyright (c) 1993-1999 Microsoft Corp.## This is a sample HOSTS file used by Microsoft TCP/IP for Windows.## This file contains the mappings of IP addresses to host names. Each# entry should be kept on an individual line. The IP address should# be placed in the first column followed by the corresponding host name.# The IP address and the host name should be separated by at least one# space.## Additionally, comments (such as these) may be inserted on individual# lines or following the machine name denoted by a '#' symbol.## For example:##      102.54.94.97     rhino.acme.com          # source server#       38.25.63.10     x.acme.com              # x client host 127.0.0.1       localhost192.168.0.11 L2authd.lineage2.com66.240.255.107 nprotect.lineage2.com
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