Lag In Drop Areas

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deathofkiller
Posts: 19
Joined: Sat Dec 20, 2008 9:56 pm

Lag In Drop Areas

Post by deathofkiller »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: 4026
L2JDP Revision Number: 7211


I have a problem I can not solve. I have a live server and a few days ago I changed my dedicated. The change of dedicated applied the updates the rev's, etc.. But all the places that I put as the drop area is giving lag. First put in Giants Cave, then took off from there thinking it was because of the site. I changed for Monastery and still fighting the same way. Can anyone help me solve this problem? Is that dedicated? Because the old used windows server 2003 and now I'm using windows server 2008, is it so? I think not, it finally takes a lot of help from you, because I am having many problems :(

Thank you in advance!
macdonald12
Posts: 89
Joined: Mon Sep 15, 2008 8:51 am

Re: Lag In Drop Areas

Post by macdonald12 »

Check the assigned memory for both database and gameserver.

Windows Server 2008 is, by that i've heard, a lot faster then the 2003 one. But no idea how that reflects back upon java performance.

Also define 'lag' ;)
deathofkiller
Posts: 19
Joined: Sat Dec 20, 2008 9:56 pm

Re: Lag In Drop Areas

Post by deathofkiller »

I checked right now, not only in the areas of drop, any mob that hits a player starts to hang. Already in PvP, does not catch anything. Even when showing the drops, pulls out one by one slowly. How do I check the memory assigned?
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kocinski
Posts: 141
Joined: Wed May 06, 2009 3:12 pm
Location: España
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Re: Lag In Drop Areas

Post by kocinski »

Check this:

startGameServer.bat

Code: Select all

java -server -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Xms1024m -Xmx9216m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -cp ./../libs/*;l2jserver.jar com.l2jserver.gameserver.GameServer
http://www.caucho.com/resin-3.0/perform ... tuning.xtp
macdonald12
Posts: 89
Joined: Mon Sep 15, 2008 8:51 am

Re: Lag In Drop Areas

Post by macdonald12 »

deathofkiller wrote:I checked right now, not only in the areas of drop, any mob that hits a player starts to hang. Already in PvP, does not catch anything. Even when showing the drops, pulls out one by one slowly. How do I check the memory assigned?
You have a live L2 server, running on a dedicated machine. Presumably - as you stated - renting a box with Windows Server 2008 and you don't know how to check / define that memory that L2J uses? :roll:
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promo
Posts: 37
Joined: Wed Dec 17, 2008 6:08 pm

Re: Lag In Drop Areas

Post by promo »

I had have this problem with windows, on linux no problemt at all.
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