Buffs time question.
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- Posts: 8
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Buffs time question.
Hello,to increase buff time,for buffs ,songs,dances,is there any line in the configs,to increase the buff time?or i must manually go to skills folder,and search for every buff i want to increase buff time in the .xml's files.And let's say i want a buff to last 1 hour,what i do.Thanks
- Tan
- L2j Veteran
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- Location: Poland
Re: Buffs time question.
In Character.proparties
# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
SkillDurationList =
# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
SkillDurationList =
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- Joined: Sat Mar 06, 2010 6:16 pm
Re: Buffs time question.
Is there anyone who has manually and painstakingly typed in the buff skills for that? I don't mean to sound lazy but why should i have to retype it if someone has already done so? I will be contributing to things like this in the future and is that what a community is? People helping people?
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- Posts: 1160
- Joined: Thu Aug 30, 2007 5:17 pm
Re: Buffs time question.
every one has there own set of skills so each one will be different and maybe not what you wantcatsrule113 wrote:Is there anyone who has manually and painstakingly typed in the buff skills for that? I don't mean to sound lazy but why should i have to retype it if someone has already done so? I will be contributing to things like this in the future and is that what a community is? People helping people?
- jurchiks
- Posts: 6769
- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: Buffs time question.
what's your problem? you didn't expect devs to read everyones desires telepathically, did you? everyone does it for himself IF they even need to.I don't mean to sound lazy but why should i have to retype it if someone has already done so?
Edit: and yes, I too have made this "painful" job, it's not that hard if you know the names of the skills and you know where to find skill_trees.sql (not all skills are contained there though)
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.