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Client crashes during loading a char.
Reasons are different. Teleporter, char creation........
Exemples:
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2010.1.26 12:51:37OS : Windows XP 5.1 (Build: 2600)CPU : AuthenticAMD AMD Sempron(tm) Processor LE-1150 @ 2002 MHz 2046MB RAMVideo : ASUS EAH2600 Series (6936)PosCode : LS1(146) -71338:258271:-3111 1/0 [484] Assertion failed: Delta==Delta [File:.\UnPhysic.cpp] [Line: 1046] History: APawn::physWalking <- mage_of_insurgents Transient.mage_of_insurgents0 Loc.X=-71318.000000 Y=258177.000000 Z=-3111.129883 Acc.X0.000000 Y=0.000000 Z=0.000000 Vel.X=-1.#IND00 Y=-1.#IND00 Z=-1.#IND00 Delta.X=-1.#IND00 Y=-1.#IND00 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- Transient.mage_of_insurgents0 <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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2010.1.26 12:59:48OS : Windows XP 5.1 (Build: 2600)CPU : AuthenticAMD AMD Sempron(tm) Processor LE-1150 @ 2002 MHz 2046MB RAMVideo : ASUS EAH2600 Series (6936)PosCode : LS1(146) 144179:25574:-2126 1/0 [484] Assertion failed: Delta==Delta [File:.\UnPhysic.cpp] [Line: 1046] History: APawn::physWalking <- K_F1_teleporter Transient.K_F1_teleporter0 Loc.X=147145.000000 Y=26544.000000 Z=-2204.500000 Acc.X0.000000 Y=0.000000 Z=0.000000 Vel.X=-1.#IND00 Y=-1.#IND00 Z=-1.#IND00 Delta.X=-1.#IND00 Y=-1.#IND00 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- Transient.K_F1_teleporter0 <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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