Mirage

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KaL
Posts: 29
Joined: Sun Nov 30, 2008 2:01 am

Mirage

Post by KaL »

L2J Revision Number: Latest IL
L2JDP Revision Number: Latest IL

Well, I'm adding Mirage Skill (445, trigger 5144) in my Interlude Server, it's almost fine...except for one thing:
the effect doesn't ends!

I mean, if I put...30 secs of skill duration and use the skill, when the skill reaches the 30 secs, it ends, but the triggered effect doesn't. If I continue hitting without the skill, I still have the chance of losing my target.

I tryied L2jDp XMLs but didn't worked...look how they are:

For Mirage - 445

Code: Select all

 <skill id="445" levels="1" name="Mirage">  <set name="hitTime" val="2000"/>  <set name="magicLvl" val="79"/>  <set name="mpConsume" val="43"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="reuseDelay" val="1"/>  <set name="skillType" val="BUFF"/>  <set name="target" val="TARGET_SELF"/>  <for>    <effect name="ChanceSkillTrigger" time="60" val="0" triggeredId="5144" chanceType="ON_ATTACKED" activationChance="30"/>  </for></skill> 
Trigger Mirage - 5144

Code: Select all

<skill id="5144" levels="1" name="Mirage">  <set name="castRange" val="900"/>  <set name="effectRange" val="1400"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="skillType" val="BUFF"/>  <set name="target" val="TARGET_ONE"/>  <for>    <effect name="RemoveTarget" val="0"/>  </for></skill>
What could fix that?
vmv
Posts: 63
Joined: Mon Jul 27, 2009 8:49 am
Location: Bucharest-Romania
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Re: Mirage

Post by vmv »

Try this:

Code: Select all

<skill id="445" levels="1" name="Mirage">  <set name="hitTime" val="2000"/>  <set name="magicLvl" val="79"/>  <set name="mpConsume" val="43"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="reuseDelay" val="150000"/>  <set name="skillType" val="BUFF"/>  <set name="target" val="TARGET_SELF"/>  <for>    <effect name="ChanceSkillTrigger" time="60" val="0" triggeredId="5144" chanceType="ON_ATTACKED" activationChance="30"/>  </for></skill>
KaL
Posts: 29
Joined: Sun Nov 30, 2008 2:01 am

Re: Mirage

Post by KaL »

Didn't change anything...that reuseDelay was just for testing...
Lee
Posts: 102
Joined: Wed Sep 02, 2009 11:10 pm

Re: Mirage

Post by Lee »

KaL wrote:Didn't change anything...that reuseDelay was just for testing...
Lets make some logic first :

If the reuse delay is 0 seconds ,how the hell you want the effect ot end? The effect actually ends ,but it has so less reuse time and its using it over again and again.
KaL
Posts: 29
Joined: Sun Nov 30, 2008 2:01 am

Re: Mirage

Post by KaL »

I meant that I tried with his XML but didn't work, the same happend...
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