All Subclass available?

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WingedDeath
Posts: 14
Joined: Fri Jul 31, 2009 5:30 pm

All Subclass available?

Post by WingedDeath »

L2J Revision 3332
L2JDP Revision 6447


I searched and couldn't find a way to make every subclass available to all players. Example, Delf able to have elf subclasses. Is there an easy way to do this? Thank you
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janiii
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Re: All Subclass available?

Post by janiii »

you would need to modify the core for this to change.

net.sf.l2j.gameserver.model.base.PlayerClass and look for subclasseSet and getAvailableSubclasses
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Mayhem
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Re: All Subclass available?

Post by Mayhem »

It's an old topic but it helped me so thanks janiii.

For those curious to know this is what net.sf.l2j.gameserver.model.base.PlayerClass looks like now for me:

Code: Select all

/* * $Header: PlayerClass.java, 24/11/2005 12:56:01 luisantonioa Exp $ * * $Author: luisantonioa $ * $Date: 24/11/2005 12:56:01 $ * $Revision: 1 $ * $Log: PlayerClass.java,v $ * Revision 1  24/11/2005 12:56:01  luisantonioa * Added copyright notice * ** This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. *  * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */package com.l2jserver.gameserver.model.base; import static com.l2jserver.gameserver.model.base.ClassLevel.First;import static com.l2jserver.gameserver.model.base.ClassLevel.Fourth;import static com.l2jserver.gameserver.model.base.ClassLevel.Second;import static com.l2jserver.gameserver.model.base.ClassLevel.Third;import static com.l2jserver.gameserver.model.base.ClassType.Fighter;import static com.l2jserver.gameserver.model.base.ClassType.Mystic;import static com.l2jserver.gameserver.model.base.ClassType.Priest;import static com.l2jserver.gameserver.model.base.Race.DarkElf;import static com.l2jserver.gameserver.model.base.Race.Dwarf;import static com.l2jserver.gameserver.model.base.Race.Elf;import static com.l2jserver.gameserver.model.base.Race.Human;import static com.l2jserver.gameserver.model.base.Race.Kamael;import static com.l2jserver.gameserver.model.base.Race.Orc; import java.util.EnumMap;import java.util.EnumSet;import java.util.Set; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;  /** * This class ... * * @version $Revision: 1.2 $ $Date: 2004/06/27 08:12:59 $ */public enum PlayerClass{	HumanFighter(Human, Fighter, First),	Warrior(Human, Fighter, Second),	Gladiator(Human, Fighter, Third),	Warlord(Human, Fighter, Third),	HumanKnight(Human, Fighter, Second),	Paladin(Human, Fighter, Third),	DarkAvenger(Human, Fighter, Third),	Rogue(Human, Fighter, Second),	TreasureHunter(Human, Fighter, Third),	Hawkeye(Human, Fighter, Third),	HumanMystic(Human, Mystic, First),	HumanWizard(Human, Mystic, Second),	Sorceror(Human, Mystic, Third),	Necromancer(Human, Mystic, Third),	Warlock(Human, Mystic, Third),	Cleric(Human, Priest, Second),	Bishop(Human, Priest, Third),	Prophet(Human, Priest, Third), 	ElvenFighter(Elf, Fighter, First),	ElvenKnight(Elf, Fighter, Second),	TempleKnight(Elf, Fighter, Third),	Swordsinger(Elf, Fighter, Third),	ElvenScout(Elf, Fighter, Second),	Plainswalker(Elf, Fighter, Third),	SilverRanger(Elf, Fighter, Third),	ElvenMystic(Elf, Mystic, First),	ElvenWizard(Elf, Mystic, Second),	Spellsinger(Elf, Mystic, Third),	ElementalSummoner(Elf, Mystic, Third),	ElvenOracle(Elf, Priest, Second),	ElvenElder(Elf, Priest, Third), 	DarkElvenFighter(DarkElf, Fighter, First),	PalusKnight(DarkElf, Fighter, Second),	ShillienKnight(DarkElf, Fighter, Third),	Bladedancer(DarkElf, Fighter, Third),	Assassin(DarkElf, Fighter, Second),	AbyssWalker(DarkElf, Fighter, Third),	PhantomRanger(DarkElf, Fighter, Third),	DarkElvenMystic(DarkElf, Mystic, First),	DarkElvenWizard(DarkElf, Mystic, Second),	Spellhowler(DarkElf, Mystic, Third),	PhantomSummoner(DarkElf, Mystic, Third),	ShillienOracle(DarkElf, Priest, Second),	ShillienElder(DarkElf, Priest, Third), 	OrcFighter(Orc, Fighter, First),	OrcRaider(Orc, Fighter, Second),	Destroyer(Orc, Fighter, Third),	OrcMonk(Orc, Fighter, Second),	Tyrant(Orc, Fighter, Third),	OrcMystic(Orc, Mystic, First),	OrcShaman(Orc, Mystic, Second),	Overlord(Orc, Mystic, Third),	Warcryer(Orc, Mystic, Third), 	DwarvenFighter(Dwarf, Fighter, First),	DwarvenScavenger(Dwarf, Fighter, Second),	BountyHunter(Dwarf, Fighter, Third),	DwarvenArtisan(Dwarf, Fighter, Second),	Warsmith(Dwarf, Fighter, Third), 	dummyEntry1(null, null, null),	dummyEntry2(null, null, null),	dummyEntry3(null, null, null),	dummyEntry4(null, null, null),	dummyEntry5(null, null, null),	dummyEntry6(null, null, null),	dummyEntry7(null, null, null),	dummyEntry8(null, null, null),	dummyEntry9(null, null, null),	dummyEntry10(null, null, null),	dummyEntry11(null, null, null),	dummyEntry12(null, null, null),	dummyEntry13(null, null, null),	dummyEntry14(null, null, null),	dummyEntry15(null, null, null),	dummyEntry16(null, null, null),	dummyEntry17(null, null, null),	dummyEntry18(null, null, null),	dummyEntry19(null, null, null),	dummyEntry20(null, null, null),	dummyEntry21(null, null, null),	dummyEntry22(null, null, null),	dummyEntry23(null, null, null),	dummyEntry24(null, null, null),	dummyEntry25(null, null, null),	dummyEntry26(null, null, null),	dummyEntry27(null, null, null),	dummyEntry28(null, null, null),	dummyEntry29(null, null, null),	dummyEntry30(null, null, null),	/*	 * (3rd classes)	 */	duelist(Human, Fighter, Fourth),	dreadnought(Human, Fighter, Fourth),	phoenixKnight(Human, Fighter, Fourth),	hellKnight(Human, Fighter, Fourth),	sagittarius(Human, Fighter, Fourth),	adventurer(Human, Fighter, Fourth),	archmage(Human, Mystic, Fourth),	soultaker(Human, Mystic, Fourth),	arcanaLord(Human, Mystic, Fourth),	cardinal(Human, Priest, Fourth),	hierophant(Human, Priest, Fourth), 	evaTemplar(Elf, Fighter, Fourth),	swordMuse(Elf, Fighter, Fourth),	windRider(Elf, Fighter, Fourth),	moonlightSentinel(Elf, Fighter, Fourth),	mysticMuse(Elf, Mystic, Fourth),	elementalMaster(Elf, Mystic, Fourth),	evaSaint(Elf, Priest, Fourth), 	shillienTemplar(DarkElf, Fighter, Fourth),	spectralDancer(DarkElf, Fighter, Fourth),	ghostHunter(DarkElf, Fighter, Fourth),	ghostSentinel(DarkElf, Fighter, Fourth),	stormScreamer(DarkElf, Mystic, Fourth),	spectralMaster(DarkElf, Mystic, Fourth),	shillienSaint(DarkElf, Priest, Fourth), 	titan(Orc, Fighter, Fourth),	grandKhauatari(Orc, Fighter, Fourth),	dominator(Orc, Mystic, Fourth),	doomcryer(Orc, Mystic, Fourth), 	fortuneSeeker(Dwarf, Fighter, Fourth),	maestro(Dwarf, Fighter, Fourth), 	dummyEntry31(null, null, null),	dummyEntry32(null, null, null),	dummyEntry33(null, null, null),	dummyEntry34(null, null, null), 	maleSoldier(Kamael, Fighter, First),	femaleSoldier(Kamael, Fighter, First),	trooper(Kamael, Fighter, Second),	warder(Kamael, Fighter, Second),	berserker(Kamael, Fighter, Third),	maleSoulbreaker(Kamael, Fighter, Third),	femaleSoulbreaker(Kamael, Fighter, Third),	arbalester(Kamael, Fighter, Third),	doombringer(Kamael, Fighter, Fourth),	maleSoulhound(Kamael, Fighter, Fourth),	femaleSoulhound(Kamael, Fighter, Fourth),	trickster(Kamael, Fighter, Fourth),	inspector(Kamael, Fighter, Third),	judicator(Kamael, Fighter, Fourth); 	private Race _race;	private ClassLevel _level;	private ClassType _type; 	private static final Set<PlayerClass> mainSubclassSet;	private static final EnumMap<PlayerClass, Set<PlayerClass>> subclassSetMap = new EnumMap<PlayerClass, Set<PlayerClass>>(PlayerClass.class); 	static	{		Set<PlayerClass> subclasses = getSet(null, Third); 		mainSubclassSet = subclasses;	} 	PlayerClass(Race pRace, ClassType pType, ClassLevel pLevel)	{		_race = pRace;		_level = pLevel;		_type = pType;	} 	public final Set<PlayerClass> getAvailableSubclasses(L2PcInstance player)	{		Set<PlayerClass> subclasses = null; 		if (_level == Third)		{			if (player.getRace() != Kamael)			{				subclasses = EnumSet.copyOf(mainSubclassSet); 				subclasses.remove(this); 				subclasses.removeAll(getSet(Kamael, Third)); 				Set<PlayerClass> unavailableClasses = subclassSetMap.get(this); 				if (unavailableClasses != null)					subclasses.removeAll(unavailableClasses); 			}			else			{				subclasses = getSet(Kamael, Third);				subclasses.remove(this);				//Check sex, male subclasses female and vice versa				if (player.getAppearance().getSex())					subclasses.removeAll(EnumSet.of(femaleSoulbreaker));				else					subclasses.removeAll(EnumSet.of(maleSoulbreaker));				if (player.getTotalSubClasses() < 2)					subclasses.removeAll(EnumSet.of(inspector));			}		}		return subclasses;	} 	public static final EnumSet<PlayerClass> getSet(Race race, ClassLevel level)	{		EnumSet<PlayerClass> allOf = EnumSet.noneOf(PlayerClass.class); 		for (PlayerClass playerClass : EnumSet.allOf(PlayerClass.class))		{			if (race == null || playerClass.isOfRace(race))			{				if (level == null || playerClass.isOfLevel(level))				{					allOf.add(playerClass);				}			}		} 		return allOf;	} 	public final boolean isOfRace(Race pRace)	{		return _race == pRace;	} 	public final boolean isOfType(ClassType pType)	{		return _type == pType;	} 	public final boolean isOfLevel(ClassLevel pLevel)	{		return _level == pLevel;	} 	public final ClassLevel getLevel()	{		return _level;	}}
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