Herb Cancel

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rax1418
Posts: 25
Joined: Wed May 13, 2009 10:04 pm

Herb Cancel

Post by rax1418 »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: 3078
L2JDP Revision Number: Here's what it says where it's supposed to say what l2jdp revision I have:
version=svn: This client is too old to work with working copy '.'. You need
to get a newer Subversion client, or to downgrade this working copy.
See http://subversion.tigris.org/faq.html#w ... mat-change
for details.
I'll fix it later but anyway, on to my problem/question.

I was wondering how I would go about making sure that whenever a player picks up an herb it does not cancel out, remove, or replace and similar potions or buffs that the player may already have.

Any help at all would be appreciated.

Thank you.
rax1418
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janiii
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Re: Herb Cancel

Post by janiii »

in the xml files in directory data/skills search for the herb skills. some of them have defined stacktype and stackorder. that is what makes them stack with other buffs.
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rax1418
Posts: 25
Joined: Wed May 13, 2009 10:04 pm

Re: Herb Cancel

Post by rax1418 »

Thank you for your reply. I changed what I needed to change because of your advice.

rax1418
toastgodsupreme
Posts: 750
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Location: Poland

Re: Herb Cancel

Post by toastgodsupreme »

Last time I was on retail in CT2.2 when an herb wore out, your original buff was restored if there was one that it replaced.
_DS_
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Re: Herb Cancel

Post by _DS_ »

If someone from retail can confirm it - no problems with realisation :)
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public static final int PI = 3.1415926535897932384626433832795;
exz1
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Re: Herb Cancel

Post by exz1 »

confirmed since C5 lol:O
_DS_
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Re: Herb Cancel

Post by _DS_ »

Hmmm... should already work if herb skill contains "Herb" in the name...
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public static final int PI = 3.1415926535897932384626433832795;
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