Wrong Castle Re-spawn Point

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rax1418
Posts: 25
Joined: Wed May 13, 2009 10:04 pm

Wrong Castle Re-spawn Point

Post by rax1418 »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: 3078
L2JDP Revision Number: Here's what it says where it is supposed to say what l2jdp revision I have:
version=svn: This client is too old to work with working copy '.'. You need
to get a newer Subversion client, or to downgrade this working copy.
See http://subversion.tigris.org/faq.html#w ... mat-change
for details.
I'll fix it later but anyway, on to my problem/question.

I couldn't help but notice while a few people and I were testing sieges that the re-spawn point after the waiting period in the castle chamber is in the wrong spot. I've found in the castles that we tested that the re-spawn point is either in the throne room or the artifact room while they should, in fact, be a little farther away from the inner area of the castle in order to promote fair gameplay.

My question was, how would I go about editing the coordinates of the re-spawn in each castle?
Any help at all would be appreciated.

Thank you.
rax1418
Last edited by rax1418 on Thu Jul 02, 2009 9:04 pm, edited 1 time in total.
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Wrong Castle Re-spawn Point

Post by _DS_ »

zones.xml
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
rax1418
Posts: 25
Joined: Wed May 13, 2009 10:04 pm

Re: Wrong Castle Re-spawn Point

Post by rax1418 »

_DS_ wrote:zones.xml
Thank you for your reply.

I looked inside of the file that you've specified and I could only seem to find the xyz coordinates for each castle's 'Mass Gatekeeper' rooms. What I need to change is the spawn point AFTER these ones in each castle. The point in the castle to which the Mass Gatekeeper NPC's actually teleport the player to. I looked inside of the NPC.sql file but could not find any settings relevant to the teleportation destination.

If you or anyone could direct me to the location where I may edit these values, I would greatly appreciate the insight.

Thank you.
rax1418
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Wrong Castle Re-spawn Point

Post by _DS_ »

Each castle has resp xyz and each massgk room zone has xyz too.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
rax1418
Posts: 25
Joined: Wed May 13, 2009 10:04 pm

Re: Wrong Castle Re-spawn Point

Post by rax1418 »

I see, that WAS it after all. Thank you for your input, _DS_. I really do appreciate it.

rax1418
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