Critical error in character creation.

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JMD
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Critical error in character creation.

Post by JMD »

Thats strange, after i updated to Gracia Final my players complaint about Critical errors in character creation, i get it even localy on my test server, it happens always, Both windows (my pc) and Linux (server pc) any idea whats the cause?
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RiZe
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Re: Critical error in character creation.

Post by RiZe »

Same problem on Part 2 and afaik on old L2Emu Part 2. One player has note in small resolution there are no criticals during creating new char :o
JMD
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Re: Critical error in character creation.

Post by JMD »

RiZe wrote:Same problem on Part 2 and afaik on old L2Emu Part 2. One player has note in small resolution there are no criticals during creating new char :o
Intresting i'll try with lower resolution.
JMD
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Re: Critical error in character creation.

Post by JMD »

JMD wrote:
RiZe wrote:Same problem on Part 2 and afaik on old L2Emu Part 2. One player has note in small resolution there are no criticals during creating new char :o
Intresting i'll try with lower resolution.
Confirmed, if i use a resolution bellow 1024*768 32bit i dont get critical error.
toastgodsupreme
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Re: Critical error in character creation.

Post by toastgodsupreme »

One thing I found that caused critical errors was custom items during char creation. Just a theory but reset your char creation items to default and see if you still crit.

Though it could be something else. Always helps to have the crit error itself posted.
JMD
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Re: Critical error in character creation.

Post by JMD »

Well i dont use custom items on character creation.

Code: Select all

2009.5.29 23:56:58OS : Windows XP 5.1 (Build: 2600)CPU : GenuineIntel  Intel(R) Core(TM)2 Duo CPU     E8500  @ 3.16GHz @ 3167 MHz 2046MB RAMVideo : NVIDIA GeForce 9800 GT   (8585)PosCode : LS1(83) 0:0:0 2/0 [545] Assertion failed: ThisActor->IsValid() [File:.\UnLevAct.cpp] [Line: 356] History: ULevel::DestroyActor <- (FNameError Transient.FNameError) <- UL2ConsoleWnd::ResetSelectCharacterInfo <- NConsoleWnd::ReceiveCharacterInfo <- b <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
JMD
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Re: Critical error in character creation.

Post by JMD »

Maybe is the starting adena?
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RiZe
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Re: Critical error in character creation.

Post by RiZe »

JMD wrote:Maybe is the starting adena?
Well I didn't think about this. When I'll be at home I'll test it.
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Re: Critical error in character creation.

Post by JMD »

Dont bother, i tried every possible way, sometimes i get it sometime i dont, its really annoying.
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Re: Critical error in character creation.

Post by JMD »

This time a different error.

Code: Select all

2009.6.2 16:21:08OS : Windows XP 5.1 (Build: 2600)CPU : GenuineIntel  Intel(R) Core(TM)2 Duo CPU     E8500  @ 3.16GHz @ 3167 MHz 2046MB RAMVideo : NVIDIA GeForce 9800 GT   (8585)PosCode : LS1(83) 0:0:0 2/0 [545] Assertion failed: ThisActor->IsValid() [File:.\UnLevAct.cpp] [Line: 356] History: ULevel::DestroyActor <- (FNameError Transient.ColorModifier4) <- UL2ConsoleWnd::ResetSelectCharacterInfo <- UUIScript&#058;:execGotoLogin <- UObject::ProcessEvent <- (LobbyMenuWnd Transient.LobbyMenuWnd0, Function Interface.LobbyMenuWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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ThePhoenixBird
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Re: Critical error in character creation.

Post by ThePhoenixBird »

Server Discussion forum IS NOT A SUPPORT FORUM, if you have a problem and need help use the Server Support forum instead P L E A S E
snap
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Re: Critical error in character creation.

Post by snap »

Something is either not being sent, or being sent wrong. Doesn't happen with all creations.

Human - Male - Fighter - Default Hair/Face - Other Characters exist on account? YES, 4 played chars - Crash? YES
History: UL2ConsoleWnd::SelectedCharacterNum <- NConsoleWnd::ReceiveCharacterInfo <- b <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Elf - Male - Fighter - Default Hair/Face - Other Characters exist on account? YES, 5 played chars - Crash? YES
History: ULevel::DestroyActor <- (FNameError Transient.FNameError) <- UL2ConsoleWnd::ResetSelectCharacterInfo <- NConsoleWnd::ReceiveCharacterInfo <- b <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Human - Male - Fighter - Default Hair/Face - Other Characters exist on account? NO - Crash? NO
Elf - Male - Fighter - Default Hair/Face - Other Characters exist on account? YES, 1 unplayed chars - Crash? NO
Human - Male - Fighter - Default Hair/Face - Other Characters exist on account? YES, 2 unplayed chars - Crash? NO

Something is happening when players are sent back to the player selection screen and are pulling data for characters that have been played before. There's either an item equiped or something that's causing the issue.

This is on a server with no custom items, etc.
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JavierDC
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Re: Critical error in character creation.

Post by JavierDC »

I have the same problems
perdon por mi ingles, traducido desde goggle
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