How to increase time Buff ?

Support for the latest build of L2J Server, get help here with installations, upgrades, problems.
Do not post bugs reports here, use viewforum.php?f=77 instead.
There is no support for other server builds than the official provided by l2jserver.com
Forum rules
READ NOW: L2j Forums Rules of Conduct
Post Reply
User avatar
managerlexx
Posts: 45
Joined: Tue Jan 27, 2009 12:05 am

How to increase time Buff ?

Post by managerlexx »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:2944
L2JDP Revision Number:5991

Prompt how to increase time Buff please?
In what file it needs to be changed?
Forgive for my bad English :)
User avatar
Bloodshed
L2j Veteran
L2j Veteran
Posts: 816
Joined: Mon Jun 23, 2008 9:54 am
Location: Dorf Town

Re: How to increase time Buff ?

Post by Bloodshed »

character.properties
taking a break;
User avatar
managerlexx
Posts: 45
Joined: Tue Jan 27, 2009 12:05 am

Re: How to increase time Buff ?

Post by managerlexx »

Bloodshed wrote:character.properties
Where exactly in this file time buff increases?
I there have found only increase in slots for buff in strings 97 and 98.

Code: Select all

# ---------------------------------------------------------------------------# Alternative Character Settings# ---------------------------------------------------------------------------# This properties file is solely for the purpose of Character modifications that directly influence them.# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.# Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.# ---------------------------------------------------------------------------  # ---------------------------------------------------------------------------# AccessLevel# ---------------------------------------------------------------------------# This option will set the default AccessLevel for MasterAccess.# Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.# Default: 127 (Maximum value: 255)MasterAccessLevel = 127 # Name color for those matching the above MasterAccess AccessLevel.# Default: 00FF00MasterNameColor = 00FF00 # Title color for those matching the above MasterAccess AccessLevel.# Default: 00FF00MasterTitleColor = 00FF00  # ---------------------------------------------------------------------------# Statistics# ---------------------------------------------------------------------------# This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.# Default: TrueDelevel = True # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.# Default: 1AltWeightLimit = 2 # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.# Default: 0RunSpeedBoost = 20 # Chance of receiving the Death Penalty debuff when killed by a mob.# Default: 20DeathPenaltyChance = 20 # Percent of HP, MP, and CP which is restored on character revival.# Default: 0, 70, 70RespawnRestoreCP = 0RespawnRestoreHP = 70RespawnRestoreMP = 70 # Percent of HP, MP, and CP regeneration for players.# Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.# Default: 100, 100, 100HpRegenMultiplier = 100MpRegenMultiplier = 100CpRegenMultiplier = 100 # (THIS SETTING'S DESCRIPTION REQUIRES FURTHER INFORMATION)# Use tiredness (instead of combat points)# Default: FalseAltGameTiredness = False  # ---------------------------------------------------------------------------# Skills & Effects# ---------------------------------------------------------------------------# When this is enabled it will read the "SkillDurationList" option.# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.# Skill duration list: # Format: skillid,newtime;skillid2,newtime2# Example: #   This enable 1h(3600) duration for songs, the "\"indicates new line,#   and is only set for formating purposes.#   SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\#   269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\#   363,3600;364,3600# Default: FalseEnableModifySkillDuration = FalseSkillDurationList =  # When this is enabled it will read the "SkillReuseList" option.# Format: skillid,newDelayTime;skillid,newDelayTime2EnableModifySkillReuse = FalseSkillReuseList =  # Default: FalseAutoLearnSkills = True # Default: FalseAutoLootHerbs = False [color=#FF0000]# Maximum number of buffs and songs/dances.# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".# Default: 20, 12[/color]maxbuffamount = 20[/color]maxdanceamount = 12[/color] # This option allows a player to automatically learn Divine Inspiration.# This is not included in AutoLearnSkills above.# Default: FalseAutoLearnDivineInspiration = True # This is to allow a character to be canceled during bow use, skill use, or both.# Available Options: bow, cast, all# Default: castAltGameCancelByHit = cast # If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.# Default: TrueCancelLesserEffect = True # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.# Default: TrueMagicFailures = True # Protection from aggressive mobs after getting up from fake death.# The value is specified in seconds.# Default: 0PlayerFakeDeathUpProtection = 0 # This option is to enable or disable the storage of buffs/debuffs among other effects.# Default: TrueStoreSkillCooltime = True # These are alternative rules for shields.# If True and they block:#   The damage is powerAtk-shieldDef,# If False and they block:#   The damage is powerAtk / (shieldDef + powerDef)# Default: FalseAltShieldBlocks = False # This is the percentage for perfect shield block rate.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 10AltPerfectShieldBlockRate = 10 # Allow use of Event Managers for changing occupation without any quests.# Default: FalseAllowClassMasters = True # Require life crystal needed to learn clan skills.# Default: TrueLifeCrystalNeeded = True # Require spell book needed to learn skills.# Default: TrueSpBookNeeded = False # Require book needed to enchant skills.# Default: TrueEnchantSkillSpBookNeeded = True # When enabled, the following will be true:#   All classes can learn all skills.#   Skills of another class costs x2 SP to learn.#   Skills of another race costs x2 SP to learn.#   Skills of fighters/mages costs x3 SP to learn.# Default: FalseAltGameSkillLearn = True # Allow player to sub-class without checking for unique quest items.# Default: FalseAltSubClassWithoutQuests = False  # ---------------------------------------------------------------------------# Limits# ---------------------------------------------------------------------------# Maximum character running speed.# Default: 250MaxRunSpeed = 250 # Maximum character Physical Critical Rate. (10 = 1%)# Default: 500MaxPCritRate = 500 # Maximum character Magic Critical Rate. (10 = 1%)# Default: 200MaxMCritRate = 200 # Maximum character Attack Speed.# Default: 1500MaxPAtkSpeed = 1500 # Maximum character Cast Speed.# Default: 1999MaxMAtkSpeed = 1999 # Maximum character Evasion.# Default: 200MaxEvasion = 200 # Maximum number of allowed subclasses for every player.# Default: 3MaxSubclass = 3 # Maximum number of allowed slots for Private Stores Sell.# Other means all the other races aside from Dwarf.# Default: 4, 3MaxPvtStoreSellSlotsDwarf = 4MaxPvtStoreSellSlotsOther = 3 # Maximum number of allowed slots for Private Stores Buy.# Other means all the other races aside from Dwarf.# Default: 5, 4MaxPvtStoreBuySlotsDwarf = 5MaxPvtStoreBuySlotsOther = 4 # This will control the inventory space limit (NOT WEIGHT LIMIT).# Default: 80, 100, 250MaximumSlotsForNoDwarf = 80MaximumSlotsForDwarf = 100MaximumSlotsForGMPlayer = 250 # This will control a character's warehouse capacity.# Notes:#   This must be LESS then 300 or the client will crash.# Default: 120, 100, 200, 20MaximumWarehouseSlotsForDwarf = 120MaximumWarehouseSlotsForNoDwarf = 100MaximumWarehouseSlotsForClan = 200MaximumFreightSlots = 20  # ---------------------------------------------------------------------------# Enchanting# ---------------------------------------------------------------------------# This controls the chance an item has to break if it is enchanted.# This chance is in %, so if you set this to 100%, enchants will always succeed.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 66,66,66EnchantChanceWeapon = 66EnchantChanceArmor = 66EnchantChanceJewelry = 66 # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 66,66,66BlessedEnchantChanceWeapon = 66BlessedEnchantChanceArmor = 66BlessedEnchantChanceJewelry = 66 # This is the enchant limit, if set to 0, there will be no limit.# Example: If this is set to 10, the maximum enchant will be 10.# Default: 0, 0, 0EnchantMaxWeapon = 0EnchantMaxArmor = 0EnchantMaxJewelry = 0 # This is the maximum safe enchant.# Notes:#   If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.#   EnchantSafeMaxFull is for full body armor (upper and lower).#   These values should always be greater than 0.# Default: 3, 4EnchantSafeMax = 5EnchantSafeMaxFull = 6  # ---------------------------------------------------------------------------# Augmenting# ---------------------------------------------------------------------------# These control the chance to get a skill in the augmentation process.# Default: 15, 30, 45, 60AugmentationNGSkillChance = 15AugmentationMidSkillChance = 30AugmentationHighSkillChance = 45AugmentationTopSkillChance = 60 # This controls the chance to get a base stat modifier in the augmentation process.# Notes:#   This has no dependancy on the grade of Life Stone.# Default: 1AugmentationBaseStatChance = 1 # These control the chance to get a glow effect in the augmentation process.# Notes:#   No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.# Default: 0, 40, 70, 100AugmentationNGGlowChance = 0AugmentationMidGlowChance = 40AugmentationHighGlowChance = 70AugmentationTopGlowChance = 100  # ---------------------------------------------------------------------------# Karma# ---------------------------------------------------------------------------# Karma player can be killed in Peace zone.# Default: FalseAltKarmaPlayerCanBeKilledInPeaceZone = True # Karma player can use GateKeeper.# Default: FalseAltKarmaPlayerCanUseGK = True # Karma player can use escape and recall skills.# Default: TrueAltKarmaPlayerCanTeleport = True # Karma player can shop.# Default: TrueAltKarmaPlayerCanShop = True # Karma player can trade.# Default: TrueAltKarmaPlayerCanTrade = True # Karma player can use warehouse.# Default: TrueAltKarmaPlayerCanUseWareHouse = True  # ---------------------------------------------------------------------------# Fame# ---------------------------------------------------------------------------# The maximum number of Fame points a player can have# Default: 65535MaxPersonalFamePoints = 65535 # How frequently the player gets Fame points while in a Fortress Siege zone# Default: 300s (5 min)FortressZoneFameTaskFrequency = 300 # How much Fame aquired while in a Fortress Siege Zone# Default: 31FortressZoneFameAquirePoints = 31 # How frequently the player gets Fame points while in a Castle Siege zone# Default: 300s (5 min)CastleZoneFameTaskFrequency = 300 # How much Fame aquired while in a Castle Siege Zone# Default: 125CastleZoneFameAquirePoints = 125  # ---------------------------------------------------------------------------# Crafting# ---------------------------------------------------------------------------# Option to enable or disable crafting.# Default: TrueCraftingEnabled = True # Limits for recipes# Default: 50, 50DwarfRecipeLimit = 50CommonRecipeLimit = 50 # Alternative crafting rules. If enabled, the following will be true:#   Crafting takes time.#   Players get EXP/SP for crafting.# Default: FalseAltGameCreation = False # Crafting Time multiplier.# The higher the number, the more time the crafting process takes. XP/SP reward increases with time.# Default: 1 AltGameCreationSpeed = 1 # Additional crafting XP/SP rate multiplier.# Default: 1, 1AltGameCreationXpRate = 1AltGameCreationSpRate = 1 # Additional XP/SP rate multiplier when creating rare item.# Default: 2AltGameCreationRareXpSpRate = 2 # If set to False, blacksmiths don't take recipes from players inventory when crafting.# Default: TrueAltBlacksmithUseRecipes = True  # ---------------------------------------------------------------------------# Clan# ---------------------------------------------------------------------------# Number of days you have to wait before joining another clan.# Default: 1DaysBeforeJoinAClan = 1 # Number of days you have to wait before creating a new clan.# Default: 10DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan.# Default: 7DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 1DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 1DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 1DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance after dissolving an old alliance.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: 10DaysBeforeCreateNewAllyWhenDissolved = 10 # Maximum number of clans in alliance.# Default: 3AltMaxNumOfClansInAlly = 3 # Allow clan members to withdraw from the clan warehouse.# Default: FalseAltMembersCanWithdrawFromClanWH = True # Remove castle circlets after a clan loses their castle or a player leaves a clan.# Default: TrueRemoveCastleCirclets = True # Number of members needed to request a clan war.# Default: 15AltClanMembersForWar = 15  # ---------------------------------------------------------------------------# Party# ---------------------------------------------------------------------------# (THIS SETTING'S DESCRIPTION REQUIRES FURTHER INFORMATION)# This option controls the party range for the L2Attackable.# Default: 1600AltPartyRange = 1600 # (THIS SETTING'S DESCRIPTION REQUIRES FURTHER INFORMATION)# This option controls the party range for an L2Party.# Default: 1400AltPartyRange2 = 1400  # ---------------------------------------------------------------------------# Random# ---------------------------------------------------------------------------# This is the amount of adena that a new character starts their character with.# Default: 0StartingAdena = 0 # This option, when set to True, will enable automatically picking up items.# If set False it will force the player to pickup dropped items from mobs. (This excludes herbs mentioned above.)# Default: FalseAutoLoot = True # This is the time in seconds that it will take for the player command "//unstuck" to activate.# Default: 300UnstuckInterval = 300 # After a player teleports, this is the time the player is protected.# This time is in seconds, leave it at 0 if you want this feature disabled.# Default: 0PlayerSpawnProtection = 0 # This will allow random re-spawning in towns if enabled based on a maximum random offset from the base re-spawn coordinates.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: True, 50RespawnRandomInTown = TrueRespawnRandomMaxOffset = 50 # Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.# Default: FalseRestorePlayerInstance = False # Set whether summon skills can be used to summon players inside an instance.# When enabled individual instances can have summoning disabled in instance xml's.# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: ?AllowSummonToInstance = True # This option is to enable or disable the use of in game petitions.# The MaxPetitionsPerPlayer is the amount of petitions a player can make.# The MaximumPendingPetitions is the total amount of petitions in the server.# Note: #   Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.# Default: True, 5, 25PetitioningAllowed = FalseMaxPetitionsPerPlayer = 5MaxPetitionsPending = 25 # If True, freights can be withdrawn from any place.# Default: TrueAltGameFreights = True # Adena cost for freighting items.# Note:#   AltGameFreightPrice will NOT change the value shown to the player, but the player will get charged for the value set here.# Default: 1000AltGameFreightPrice = 1000 # Free teleporting around the world.# Default: FalseAltFreeTeleporting = False # Allow character to recommend same person more then once per day.# Default: FalseAltRecommend = False # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.# Default: 7DeleteCharAfterDays = 7 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":#   diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1#   diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2#   diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17#   diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16# Default: 0, 0AltGameExponentXp = 0AltGameExponentSp = 0  # PARTY XP DISTRIBUTION# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).# In that case he will not receive any Exp/SP from party and is not counted for party bonus.# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".# Available Options: auto, level, none# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT# Default: autoPartyXpCutoffMethod = auto # This option takes effect when "percentage" method is chosen. Don't use high values for this!# Default: 3.0PartyXpCutoffPercent = 3.0 # This option takes effect when "level" method is chosen. Don't use low values for this!# Default: 30PartyXpCutoffLevel = 30
Forgive for my bad English :)
kotk
Posts: 99
Joined: Wed Jan 04, 2006 12:51 am

Re: How to increase time Buff ?

Post by kotk »

EnableModifySkillDuration = False
SkillDurationList =

Search old forum....hint it's in one of tgs old posts. :D
User avatar
managerlexx
Posts: 45
Joined: Tue Jan 27, 2009 12:05 am

Re: How to increase time Buff ?

Post by managerlexx »

kotk wrote:EnableModifySkillDuration = False
SkillDurationList =

Search old forum....hint it's in one of tgs old posts. :D
Many thanks :)
Forgive for my bad English :)
Post Reply