[Test] Need a report about it
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[Test] Need a report about it
Hello guys, i need a fast test. Revision ~last one
- Spawn 200 monster.
- Use command //kill 2000
Tell me if you got lag, i mean when all the mobs are dying (spamming server packets), if your next action (for example a movetolocation) got delay or not.
Thank you
- Spawn 200 monster.
- Use command //kill 2000
Tell me if you got lag, i mean when all the mobs are dying (spamming server packets), if your next action (for example a movetolocation) got delay or not.
Thank you
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- BiggBoss
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Re: [Test] Need a report about it
that depends on many factors:
- machine
- jvm thread schedule (since all are the same priority, you wont know at all)
btw, if you got move delay, it will be mostly graphic lag, server side you will be proably moved in time or with milliseconds delay
- machine
- jvm thread schedule (since all are the same priority, you wont know at all)
btw, if you got move delay, it will be mostly graphic lag, server side you will be proably moved in time or with milliseconds delay
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Re: [Test] Need a report about it
I'm in localhost, and i got a very powerfull machine.BiggBoss wrote:that depends on many factors:
- machine
- jvm thread schedule (since all are the same priority, you wont know at all)
btw, if you got move delay, it will be mostly graphic lag, server side you will be proably moved in time or with milliseconds delay
When i kill all mobs with the command i got 4-5 seconds delay cause on client i see all gurds dieing.
I'm trying debugging the problem cause i got massive lag during mass pvp. And i noticed also during siege with lot of guards. (also if there are low players during pvp, like 20)
PS: i'm not using last version of l2j, this is why i'm telling to do the test.
Thank you
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- BiggBoss
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Re: [Test] Need a report about it
as i said, its probably graphic lag, the render engine get a peak while rendering all dying animations, and wont be able to render you walking or doing any other action while all mobs are dying.
Before your server downgrade its performance by packet broadcasting, your client will be exhausted by graphic renderization
Before your server downgrade its performance by packet broadcasting, your client will be exhausted by graphic renderization
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Re: [Test] Need a report about it
I was debugging with some logs the packet Client->Server and seems u are correct. Infact also during my lag if i eas clicking to move, the server was reciving that packet. (and after the lag my char moved)BiggBoss wrote:as i said, its probably graphic lag, the render engine get a peak while rendering all dying animations, and wont be able to render you walking or doing any other action while all mobs are dying.
Before your server downgrade its performance by packet broadcasting, your client will be exhausted by graphic renderization
So we can exclude that the lag from killing/dieing mobs is the same with mass pvp from char.
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Re: [Test] Need a report about it
Take a look here viewtopic.php?f=81&t=28330.
The little fix by JOJO worked for me.
So if you haven't fixed it yet, perhaps this will work for you, too.
But this fix has nothing to do with PvP.
The little fix by JOJO worked for me.
So if you haven't fixed it yet, perhaps this will work for you, too.
But this fix has nothing to do with PvP.
Last edited by Cresceus on Mon Feb 10, 2014 12:34 pm, edited 1 time in total.
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Re: [Test] Need a report about it
In mass pvp, same thing is happening. There are a lot of actions(animations, skills, new characters coming) that game client have to show on the screen. You could make button for every player, which would stop less important actions from being sent to client.
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Re: [Test] Need a report about it
test for you....
3 sec delay dont move...
client (for graphic delay test)
core i7
8gb ddr3 1600
nvidia GeForce GTX 650
3 sec delay dont move...
client (for graphic delay test)
core i7
8gb ddr3 1600
nvidia GeForce GTX 650
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Re: [Test] Need a report about it
Exactly. I don't say an important thing. The lagg is only ZONE LAG, i mean people lag only where there is the mass pvp, not on all server.vampir wrote:In mass pvp, same thing is happening. There are a lot of actions(animations, skills, new characters coming) that game client have to show on the screen. You could make button for every player, which would stop less important actions from being sent to client.
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Re: [Test] Need a report about it
Thank you for test.angkor_tm wrote:test for you....
3 sec delay dont move...
client (for graphic delay test)
core i7
8gb ddr3 1600
nvidia GeForce GTX 650
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Re: [Test] Need a report about it
Lag only if you are near this area, if you far from area no lag.
Tested from 2 clients at the same time
Tested from 2 clients at the same time
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Re: [Test] Need a report about it
Me too, that's a problem during mass pvp cause there is always ZONE lag when there are lot of players online.angkor_tm wrote:Lag only if you are near this area, if you far from area no lag.
Tested from 2 clients at the same time
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- Zoey76
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Re: [Test] Need a report about it
I don't see any lag, except that takes about half a second for all the drops and herbs to appear.
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Re: [Test] Need a report about it
Disabled herbs and drops all and lag is present...
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Re: [Test] Need a report about it
Maybe someone have fix this mass pvp/ action area lagg ?